NightRaid
Bounty Call


Open Office Hour: bi-weekly on Fridays 9PM - 12AM EST
Location: Crystal - COEURL | Shirogane Subdivision Ward 25 Plot 46
ROLEPLAY Bounty Office & Supernatural investigations


WELCOME TO BOUNTY CALL!

Bounty Call is a venue with work and reward for hunters and visitors that are looking to pick up a variety of odd jobs and bounties issued by the company, NightRaid. Hunts are not limited to experienced individuals, as budding adventurers are encouraged to seek us out as a start. The office is open to the consultation, submission, and distribution of marks to be carried out by NightRaid's present employees.


View our variety of Odd Jobs & Bounties listed above or submit a job at our request book! Read through the FAQ if you'd like an overview on how bounties work!


Services: Hunt Consultation, Artifact Cleansing, Exorcism, Guarding, Scouting, Item Retrieval.
Consult Tetsuro Wulf if you are in need of any services or more listed above!


Facilities like the Dojo, Onsen, Infirmary, Guest Rooms, Studyroom, Zen Garden, Shrine, are open for usage during operation hours!


Applications for working at Bounty Call are currently open for the following roles; Chef, Servers, Hunts Leads, Healers, and Guards!


Healers are typically on standby for any injured patrons returning from jobs. Patrons are welcome to ask the front desk for a key to the guest rooms at the end of the night. Don't be afraid to ask!

Meet the writers


Here are those typically responsible for providing and creating these bounties or jobs for our clients, patrons, and visitors. Through collaboration and weekly updates, we ensure to give variety and plenty opportunity for those who visit and are looking for some form of roleplay prompts through our writing. We also work to host and DM elite bounties for a group of players every once in a while. If you have any further questions OOCly regarding any of the bounties posted to our board, feel free to contact any of the following creators.


Tetsuro Wulf
NightRaid Boss

IC: Tetsuro is currently the leader and founder of the Nightraid Free Company, and NightRaid Network. He's known to be a mentor, friend, and familiar face to many within the network's community. He's known as an Okami Deity of Balance, pushing fiercely for the peaceful co-existence of yokai and mortals.OOC: Mun has been roleplaying for 13+ years, running multiple larger roleplay communities, and hosting for many combat-oriented campaigns in-game. Always happy to help bring storytelling, events, and character development.

Discord: okamidad


NIGHTRAIDERS
Free Company

Meet members of the NightRaid Free Company who also write our monthly bounties!


Bounty call faq


Here are some common questions answered, and information regarding how the process of Bounty Call works for those who are new to the concept!


Q: What is Bounty Call?
A: Bounty Call is an event created by NRAID to offer the mercenary, hunter, adventurer, and job-searching population of role-player characters the opportunity to find work and enjoy a meal among others with the same goal! We have officers, chefs and bartenders, as well as healers on staff, all at the ready to take care of your needs.
Q: When is Bounty Call?
Bi-weekly on Fridays @ 9PM EST, we host Bounty Call office hours for three hours! Sporadically, we may announce shorter sessions of office hours on off days that will be announced in the discord for those unable to make Fridays. Keep your eyes open if you need to turn in on a different day!
Q: How do I pick up a bounty/job?
A: During Bounty Call office hours, you’re free to come in, view the bounties on our website (https://nightraidbounties.carrd.co/) at the board posted by the stairs, and pick up to 2 bounties/jobs per week. When you’ve decided, come up to the counter by the board and someone from our staff will record your name and bounty/job OOC, as well as give you the opportunity to roll in Bounty Roulette!
Q: What’s Bounty Roulette?
A: Simply put, the bounty roulette is an opportunity to roll for an interesting condition to your bounty/job experience! Imagining spinning a wheel with options—some are good, some are bad! But all of them make things a little more interesting. To participate, simply type /random after accepting a bounty and the officer helping you will tell you your result in a tell!
Q: How do I complete the job?
A: Technically all you need to do to complete the job is return to the office when Bounty Call is next hosted and confirm the details of your characters name and emote that you have acquired the trophies asked for, how in depth you take this roleplay experience is up to you!
Q: Where do I turn it in?
A: Upon your next return to Bounty Call, the turn in desk will be on your left, which will be manned by a staff the entire event. Approach or take your place if a line has formed and await to be seen, the person manning the table will take the appropriate time to ensure each client has been tended to and that the bounty is signed off if successful.
Q: Is there real gil/items involved?
A: No; all items, trophies, and gil related to a bounty are purely fictional for role play purposes.
Q: Some of these bounty targets look like players or NPCs, will someone be DM’ing an encounter for this job?
A: Unless specified in the bounty description all Independent Bounty targets and Odd Jobs do not have a player behind them and the images are simply screenshots to give the bounty more of an authentic flavour. The only bounties that will be a DM’d experience are those listed as Elite Bounties, hosted less regularly and run by one or multiple of the bounty officers. Join our discord to participate in DM'ed bounties!
Q: How do I join an elite bounty?
A: First you’ll want to keep an eye on the #bounty-board channel as these go hand in hand when an Elite bounty becomes eligible for sign up. Slots become open to the public and reservations are made on a first come, first serve basis, so you’ll want to come to the next Bounty Call event to snag a spot. The announcement will inform you when the eligible hunters are due to meet at the office, so if you reserve a spot make sure you attend and give notice if something arises.
Q: I wrote something inspired by my bounty/job, where do I post it?
A: If you've written a creative piece regarding your bounty that you would like to share #stories-writing (in our discord) is where you should post it! We would love to read when we have the chance.
Q: What if I can’t make the deadline due to unforeseen circumstances?
A: If you are unable to attend the next scheduled event, you're more than welcome to contact a bounty officer by submitting a ticket via our #faq-and-support channel. There you can request an arrangement or an extension!
Q: Do I need to tell an officer that I’ve completed my bounty before returning to hand it in?
A: There is very little involvement from the Bounty Officer team once you pick up the bounty from the office, when you return to any event before your deadline your character will be guided to the hand over desk, the staff there will ask your name to check the records and ask for the trophies.
Q: I forgot the details of my bounty, what should I do?
A: OOC the staff make a record so we know exactly which bounty has been pursued, what the rewards should be, any bonuses from the roulette if you applied so forth, to ensure the authentic experience and that the bounty had been asked and signed for prior. Please DM a bounty officer so they can get back to you with your bounty details.
Q: What does 'In Progress' under a bounty photograph mean?
A: This is an indicator to let those perusing the website and bounty board know that the mark or job that they are looking at is currently claimed! This is to help keep track of which bounties are available before hand so save hold ups and disappointment at the sign up desk. The bounty listings get updated during opening and after closing hours so be sure to refresh the website when looking to pick up a new bounty.
Feel free to join our discord or contact one of the writers if you have any further questions.

Independent Bounties

These bounties issued can be done solo, as a pair, or with a small group. The difficulty is moderate, though it is advised to still proceed with caution regardless. These jobs may range from criminal activity, hunting mobs causing havoc, etc. You will be required to retrieve a particular item from said bounty as evidence of its completion for a reward.

( Click categories above to view different types of independent bounties listed below. )


Captive pursuits

The following bounties require that you take your quarry back alive with no exceptions. That said, do not underestimate your target, man or beast they are likely to retaliate. Best to come prepared for a long hunt.


Furfuroon’s Cont

Bounty Summary: Deserters of the Ziggurat qiqirn tribe have tried to slowly integrate with the new and flourishing gyr albanian economy—except many do not understand currency or trade concepts beyond word alone. Furfuroon in particular has become a notorious thief of dried meats in particular, eluding the locals somehow just as smoke slips out from one’s fingers. The local merchants are at their wits ends and need the qiqirn to be taught the consequences of his actions.
How to identify: Black cloaked Qiqirn
Location: Rhalgr’s Reach, Gyr Abania
Trophy / Bounty requirements: Writ of completion from Ala Mhigan Resistance.
Reward: 22,000 gil


The Siren

in progress

Bounty Summary: An apt name if there ever was one. The Siren has been an upcoming singer, making her way through various taverns. The issue being that her voice is like magic, charming any who listen to it. Quite literally. She brings the tavern goers closer, taking far more coin than needed as ‘tips.’ For a time she went from tavern to tavern, doing this exact same thing. Now that more people have been bringing this up, the Maelstrom has gotten involved. They’re looking for someone to help tracking her down.
How to Identify: A Hyur with pastel pink hair, wearing similarly colored expensive robes. Beware her voice.
Location: The Mists
Trophy/Bounty Requirements: Bring The Siren to the Maelstrom, return with writ.
Reward: 60,000


So Much For Teamwork

Bounty Summary: K’ahled is a Sharlayan researcher on the brink of discovery; a cure for a rare disease. He ordered a small clutch of Morpho butterflies to research, as needed for his breakthrough. However, the day the package was to arrive, K’ahled found no such parcel on his door. It’s been days now, and Ahled is anxious. A fellow researcher, Wastsald, is studying the same, but rather than working together, the roegadyn has been especially territorial and combative. Ahled believes the butterflies are being held by him, but he also knows the sea wolf Sage won’t let go of them willingly.
How to identify: A large roegadyn man with seafoam skin and short, white hair.
Location: Old Sharlayan, Journey’s End
Trophy / Bounty requirements: Retrieve the Morpho butterflies intact, either through stealth or subduing (BUT NOT KILLING) Wastsald.
Reward: 15,000 gil per live Morpho Butterfly returned


Ignoble Shinobi

Bounty Summary: A masked man has been seen spying on the female patrons in Kugane’s hot springs, but every time Sekiseigumi attempt to capture him, he disappears in a cloud of smoke. Apprehend this creep and deliver him to the Sekiseigumi so women can bathe in peace.
How to identify: A highlander man with short dark hair in a black mask– appears to be trained in stealth
Location: Bokaisen Hot Springs, Kugane
Trophy / Bounty requirements: Return with his mask
Reward: 51,000g


Scaredy Coeurl

Bounty Summary: Freepaws Rescue is a coeurl rescue based in Thanalan that rehomes large coeurls that are unable to live in the wild, and they’re excited to welcome their next addition; a coeurl queen named Savine!... Or, so they thought. When the caravan bearing the beast was meant to arrive, the rescue learned troubling news instead; the lock wasn’t secure, and the coeurlregina has escaped! They’re seeking any willing hands to search the area, and bring her home. But beware, Savine is scared, and there’s no telling what it will take to subdue her.
How to identify: A large, pale coeurl with a crown of moose-like antlers.
Location: Around Parata’s Peace, Western Thanalan
Trophy / Bounty requirements: Subdue and return Savine to the Freepaws Rescue, as unharmed as possible to obtain a writ of completion.
Reward: 58,000 gil


Ayanga

Bounty Summary: Ayanga is the name given by the Noykin to a peculiar horse spotted on the Azim Steppe. Only spotted during storms, this wild stallion seems to be infused with the speed and force of levin itself. Such a stallion would be a kingly steed for the horse-rearing Noykin, but none have been able to capture him. If someone can capture him and bring him to the Noykin, they’d be handsomely rewarded.
How to identify: A stallion infused with levin-aspected aether. Has only been spotted during storms.
Location: The Towering Still, The Azim Steppe
Trophy / Bounty requirements: Return with the sigil of the Noykin
Reward: 90,000g


Divine Reckoning

Bounty Summary: A Hyuran man has become enemy number one to many churches throughout Eorzea. Why? He’s been stealing holy items within these churches. Taking them for himself and selling them off for high prices. Often seen through the night either selling or thieving. He, unfortunately, hasn’t been caught. Often seen before he makes a getaway. He wears the same garbs during his heists. The Church of Saint Adama Landama has not been struck and the Immortal Flames would like someone to keep watch. As well as capture the man, when he eventually arrives.
How to Identify: A man wearing dark robes, a mask that hides his visage, and a dark hood. Has a bag at his side that’s filled with the things he’s stolen.
Location: Eastern Thanalan, Church of Saint Adama Landama.
Trophy/Bounty Requirements: Capture the man, bring him into the Immortal Flames and return with a writ.
Reward: 60,000g


Goh and the Gore Horde

Bounty Summary: Baruvv Goh’s son Muruvv, in an act of adolescent rebellion, wandered too close to Zahar’ak. He was captured by a fringe group of hostile Amalj’aa known as the Gore Horde and tempered. Muruvv can be saved–but he won’t go quietly. Subdue him and return him to the Ring of Ash for treatment, but don’t hurt him overmuch.
How to identify: A young amalj’aa with a distinctive scar on his back
Location: Zahar’ak, Southern Thanalan
Trophy / Bounty requirements: Subdue Muruvv and return him to the Ring of Ash for treatment. Return with Baruvv Goh’s medallion.
Reward: 42,000g


Stolen Friend

Bounty Summary: An unfortunate theft happened within the Shroud. Someone’s chocobo has been stolen! A woman named Lenore brought up the issue to the Adders. Sadly, they can’t do much since she doesn’t know just who did it! She’s looking for a mercenary to do a bit of snooping to find her friend. As well as bring the one who stole it to justice! Apparently her chocobo is a bit unique with red and purple feathers. He goes by the name ‘Patches’ and will answer to such. She’s sure they’re still in the Shroud. Help her!
How to Identify: A chocobo with red and purple feathers. Careful around the one leading it, should they get violent.
Location: The Shroud
Trophy/Bounty Requirements: Bring Patches back to Lenore and bring back writ of completion.
Reward: 25,000g


Horde hunts

These bounties bring attention to problematic groups, be it a swarm of invasive species, a group of criminals rising in activity or a brood of dangerous creatures from the void, when a cry for help of this nature is made this is where your help will be most appreciated. Expect multiple targets, these groups may take several sweeps and culling before the people of the realm are safe once more.


Bothersome Buzzing

Bounty Summary: Tarantula Hawks are a vilekin that often reside around the Dravanian HInterlands. While one or two stray bugs don’t often cause a problem, some have begun… collecting. Forming masses of their ranks. Obviously, this causes issues for any wanderers alongside Idyllshire proper. They’re looking for any mercenary that wouldn’t mind squashing a horde of bugs.
How to identify; A tight knit group of Tarantula Hawks.
Location: The Dravanian Hinterlands
Trophy / Bounty requirements: A jar of Tarantula Hawk wings.
Reward: 5,000 per wing.


Ravaging Roaches

Bounty Summary: An infestation of a dozen roaches has taken Bentbranch meadows by storm, causing severe damage to the crops and endangering the crops. These critters are voracious eaters and need to be eradicated before they consume everything!
How to identify: Red antennae and shiny black carapaces.
Location: Bentbranch Meadows, Central Shroud
Trophy / Bounty requirements: Bring back the heads of each beast killed.
Reward: 4500 gil for each head brought back.


Snake in the Water

in progress

Bounty Summary: Fallgourd Float has been plagued of late by large water-snakes infesting the waters underneath their bridges. These beasts have become a significant threat to the residents, attacking food carts and people going about their daily business. Unfortunately, due to their ability to swim, local Wood Wailers have struggled to quell the surge in serpent activity. A hunter willing to work in the water may be necessary to tackle this problem.
How to identify: Serpents of multiple colours, large bodies, split tails.
Location: Fallgourd Float, North Shroud
Trophy / Bounty requirements: The ‘fin’ of each tail.
Reward: 2,500 gil for each ‘fin’ turned in.


Fishing Mishaps

Bounty Summary: Plenty of ocean fishing trips have gone out again and again within Limsa. Many have gone smoothly, some luckier than others. Unfortunately, something awful has happened! On a trip to the Northern Strait of Merlthor a boat was attacked. They managed to get themselves out, but it almost ended in tragedy. Now trips to the area have been held off. The assailant? A group of sea serpents that have laid claim to the area. The Maelstrom are looking for a mercenary to aid in this endeavor. Prepare for battle on a boat!
How to Identify: A group of sea serpents below the Northern Strait of Merlthor.
Location: La Noscea, Northern Strait of Merlthor
Trophy/Bounty Requirements: Defeat this group of sea serpents and return with a writ of completion from the Maelstrom.
Reward: 50,000g


Sluggish Swarm

Bounty Summary: Crawlers aren’t often much of a threat. They’re slower bugs that crawl about the Dravanian Hinterlands. Recently though a group of adventurers or anyone attempting to harvest nearby plants, have been complaining about them. Apparently a group has banded together! Spraying sticky thread upon their victims and heaving poison breath at them. Some have managed to get away, others haven’t been so lucky. Someone needs to take them out!
How to identify; A group of sluggish Crawlers, stalking around The Paths of Contemplation
Location: The Dravanian Hinterlands, The Paths of Contemplation
Trophy / Bounty requirements: Return with a jar of Crawler antennae
Reward: 35,000 Gil


Unfortunate Studies

Bounty Summary: Mandragora! The cute little seedkin can sometimes be ready for a fight. Sometimes they even wish to stick to their groups, away from people. A scholar within Labyrinthos has shown keen interest in these seedkin! Other ways to grow them, how growing conditions may change them, and the likes. Unfortunately, whatever he did, has caused a group of VERY angry, aggressive mandragora to come about. They have ruined his station, as well as fled into Labyrinthos to do whatever they please! Someone needs to stop them before they cause more damage!
How to Identify: A large group of mandragora that generally stick within the caves of Labyrinthos. EXTREMELY aggressive.
Location: Labyrinthos
Trophy/Bounty Requirements: Return with a writ of completion from the seedkin scholar.
Reward: 30,000


Acid Reflux

Bounty Summary: Of all horrors, the most frightening for any desert bar has to be sandworms. This year, the Coffer & Coffin was most unlucky, having eggs hatch under their very building! Despite the worms not being very big yet, their acid is still damaging the bar counters and flooring, so they must be culled.
How to identify: Siltstone coloured with pale green like protrusions coming from its head and end. Worm.
Location: Coffer & Coffin, Central Thanalan
Trophy / Bounty requirements: A fang from each kill.
Reward: 3,500 gil for each large fang handed over.


YABBY-TAIL FISH BOIL

Bounty Summary: Yabby are considered some of the finest, luxury food out of Gyr Abania. Their tails and claws are loaded with tender meat that’s decadent when well spiced, and doused with plenty of salt and butter. To that end, a local merchant is looking to refine an old family recipe, and is in need of an excess of Yabby tail to sample and sell. Just ware their claws and stingers!
How to identify: Large crustacean creatures with thick, rock-like shells, roaming the Lochs outside of Ala Mhigo.
Location: The Salt Lochs, Ala Mhigo
Reward: 10,000 gil per intact tail, 6,000 gil per intact claw


Nix Nightmare

Bounty Summary: While Mor Dhona isn’t necessarily the safest spot for miners; things have taken a turn for the worse. In various spots a group of Nix have hopped their way over to bother and harm. The giant frogs wait for them to arrive to strike. Lashing out with their sticky tongues, then attempting to flatten with their leaps. To keep work going they are looking for anyone to help at this point. Take out those Nix!
How to identify; A group of Nix bothering work sites.
Location: Mor Dhona
Trophy / Bounty requirements: Writ of completion from the miners in Mor Dhona.
Reward: 30,000


Unlucky Teeth

Bounty Summary: The Garlean base nearby has taken to distanced tactics of late, throwing ravaging, snarling dogs to wander the countryside just outside Revenant’s Toll. While adventurers have been able to keep them outside the town borders, help is sought to thin out their numbers and push them back.
How to identify: Red markings, either a handkerchief or red paint.
Location: Camp Revenant’s Toll, west of the main town.
Trophy / Bounty requirements: Bring back their tails.
Reward: 8,000 for each tail.


Wayward Beasts

The following bounties typically involve the task of hunting down a rogue beast or a monstrosity endangering the livelihood of the realm. Proceed with caution and keep your wits about you, beasts of the earth and the other world will not hesitate to defend their stomping grounds or fight for their prey, no matter how depraved or chaotic.


Begrudged Macetail

Bounty Summary: Recently, a huge fight broke out between a large armadillo with a powerful mace-like tail in Camp Drybone. Carts were destroyed, and people attacked. While no one died, injuries were over a dozen folk, and the creature has since fled north to the Invisible City, ready to return to finish what it started at any time.
How to identify: Large scales, purple tone skin.
Location: Within the ruins of the Invisible City, Eastern Thanalan
Trophy / Bounty requirements: Big scale off its hide.
Reward: 38,000 gil


Thanalarantula

Bounty Summary: A spider of hellish proportions has been spotted outside of Black Brush Station. Locals had this to say: “Eww, gross. Kill it.”
How to identify: A giant spider. It’s big, hairy, and beige.
Location: Royal Allagan Sunway, Central Thanalan
Trophy / Bounty requirements: Return with one of its spinnerets.
Reward: 36,000g


Far From Home

Bounty Summary: Drakes are fearsome assassins of the sands, revered by the U tribe for their alacrity and deadly flame; a wonderful tactic for arid deserts. In forests? Not so much. A large drake has migrated from his home in Eastern Thanalan to the Shroud, where he devastates the local ecosystem with his hunger and flame breath. The Wailers have their hands full trying to snuff its fires as they arise, and are calling for aid to stop the drake before he can do more harm.
How to identify: A towering drake with sharp shale-like scales.
Location: The South Shroud, Near South Shroud Landing
Trophy / Bounty requirements: Procure one of the drake’s paws off of the body.
Reward: 29,000 gil for the intact paw of the drake


Ladykiller

Bounty Summary: Women are going missing in Ishgard. Several of them were last seen following a charismatic man clad in black leather, but no one knows who the man is. In fact, no one’s seen him before the disappearances started. Could it be a ruse, or something more monstrous in disguise?
How to identify: A charming Duskwight man with a black leather coat.
Location: Last seen around the Empyreum, Ishgard
Trophy / Bounty requirements: Bring back a tissue sample to identify the real culprit.
Reward: 44,000g


Coco-not

Bounty Summary: A Thavnarian local was strolling the beach one day, and reached up to pluck a fruit from an odd-looking palm tree, when the tree sprung to life and tried to consume her! Researchers suspect some tropical variant of morbol, though none have been able to get close enough to tell. Slay this rogue seedkin for science–and the safety of civilians, of course.
How to identify: A hostile seedkin resembling the cross between a palm tree and a morbol
Location: Close to Yedlihmad, Thavnair
Trophy / Bounty requirements: Return with one of its fruits
Reward: 46,000g


Trancemaker

Bounty Summary: Something strange is happening in the snows of Garlemald. Grand Company members and Garlean refugees alike are falling under an odd trance, dropping everything and wandering directly into the snowy wilderness. The culprit? A massive moth has been spotted nearby Camp Broken Glass, and its mind-altering pollen is spreading on the winter winds. Take out this flying threat, but beware its psychoactive pollen!
How to identify: A giant white moth with blue and purple hues
Location: The Eblan Rime, Garlemald
Trophy / Bounty requirements: Slay the moth and return with a sample of its pollen for research
Reward: 48,000g


Oasis Jefe

Bounty Summary: If you give a sabotender a helm, he’ll probably want a club and shield to match. If you give him a club and shield, he might start to get an ego. If he gets an ego, he might lay claim to the oasis springs, and if he lays claim to the oasis springs, he’ll start attacking anyone who comes for water. And if that happens, you’ll have to take him out.
How to identify: An armed sabotender that guards the springs.
Location: Sagolii Desert, Southern Thanalan
Trophy / Bounty requirements: Return with his club and shield.
Reward: 29,500g


Star-Crossed Sinners

Bounty Summary: Once a humble home to two runaway lovers, No Man’s Hovel boasts a local reputation as a haunted site after their untimely demise. This hasn’t stopped the local poachers from taking the dilapidated home as a safe house. But a few nights passed, a strong wind began to blow, and a lone poacher entered the Druthers in a bloody haze; An earth sprite and wind sprite appeared from nowhere to reclaim the home. In the days since, the strong gales haven’t stopped, and the locals fear the sprites’ anger may not stay sated for long.
How to identify: Two glowing sprites, one amber and encased in stone, the other green and awash with wind.
Location: South Shroud, No Man’s Hovel. Southwest of Buscarron’s Druthers and Issom-Har.
Trophy / Bounty requirements: Retrieve both depleted cores from the sprites and return them to the locals of Buscarron’s Druthers.
Reward: 23,000 gil and free food, drink, and lodging for an entire turn at Buscarron’s Druthers.


Bigger Bhoot

Bounty Summary: What’s worse than a bhoot? An even bigger bhoot! This voidsent of frightening proportions has escaped the Tam-Tara Deepcroft and is attacking fledgeling adventurers and unprepared Wood Wailers. Need an experienced hunter to dispose of this threat.
How to identify: A larger than average bhoot
Location: Bentbranch, Central Shroud
Trophy / Bounty requirements: Return with a signed writ
Reward: 31,000g


Wanted Persons

The following bounties revolve around the take down of notorious or dangerous individuals. The targets are to be engaged with full caution, listed as the most volatile or heinous of criminals, the conditions for the bounty will likely call for the demise of the target or they will pose such a threat in combat there is no alternative.


An Unhappy Reunion

Bounty Summary: What a joyous reunion! Med’ra’s lover Theodric has returned from war! Only, there’s just one problem: Theodric was killed in the Calamity, many years ago. So who–or what– is inside Med’ra’s home?
How to identify: A midlander man, wearing paladin’s armor
Location: The Lavender Beds, The Black Shroud
Trophy / Bounty requirements: Slay the false Theodric, and return with his sword and shield so they may be returned to Med’ra.
Reward: 53,000g and a bundle of medicinal herbs, fresh from the Shroud


Nightkin Nuisance

Bounty Summary: It seems a Nightkin has been causing plenty of issues around Coerthas. Enough so that the Temple Knights are uncertain if they can deal with it. Such a large force would cause the Nightkin to flee, so they look to any mercenary courageous enough to take the job. This specific Nightkin has been attacking and taking many to the dusk vigil. Some believe the sheer amount is to give to whatever voidsent they made a pact with. Though it feels like too many for just one. Either way, whoever takes this needs to be CAUTIOUS.
How to Identify: An Elezen sneaking around Dusk Vigil, maybe even inside. Wears dark clothing and holds a staff that’s imbued with dark energy.
Location: Coerthas, near Dusk Vigil
Trophy/Bounty Requirements: Bring back the Nightkins staff.
Reward: 95,000g


The City Feller

Bounty Summary: Skulking around the ruins of nym, Pepega Pega has been causing nothing but trouble for the local fauna and being a real pain in the arse for the scholars who are still studying the ruins. Having given up on even attempting to bring this lalafell in alive, the locals of La Noscea have given the go-ahead to put a stop to this terrorism by any means necessary. Pepega Pega cannot be allowed to further fell the Nymiean ruins.
How to identify: A lalafell with short dark hair, a distinctive mask and an impeccably clean handgonne.
Location: The Nymiean ruins in Upper La Noscea
Trophy / Bounty requirements: A writ of completion from the Malestrom, with an additional reward if you can bring the gun.
Reward: 60,000 gil for the killing, an additional 15,000 for the gonne.


Raising Saltwater Bones

Bounty Summary: Dead sailors are rising from the sea! Sailors report seeing hordes of the restless undead on the shores of the Isle of Umbra, and at their head is the hostile Sahagin raising them. Slay this necromancer before the horde marches on mainland!
How to identify: A decorated Sahagin priest. Wields a rod.
Location: The Ship Graveyard, Western La Noscea
Trophy / Bounty requirements: Slay the priest and return with his rod.
Reward: 71,000g


Comatose

Bounty Summary: A woman within the Shroud has put this request for aid. As it seems no one else will. Her husband was given an offer to help an alchemist by the name of Finnley. He requested aid with his experiments. May that be shopping for supplies, grabbing herbs, or even deliveries. Unfortunately, her husband has not returned and she went searching. She found Finnley’s cottage deep within Central Shroud, hidden well by trees. In the window she caught the sight of many kept in a comatose like state. He seems to be analyzing dreams, she guesses. She’s looking for someone to save her husband and the others there.
How to Identify: A Hyur within his cottage, often wears alchemist robes. Within his home are the people he’s taken, sleeping and experimented upon. Check the windows.
Location: A cottage kept deep within the Central Shroud. Beware any wards or traps.
Trophy/Bounty Requirements: Writ of Completion from the wife, bring her husband and any other captives back to the Shroud.
Reward: 80,000g


I WOULD DO IT AGAIN

Bounty Summary: A drama fit for the ages; Francesca had found herself in quite the tragic affair. After falling for her husband’s brother, Paolo, the two were bedfellows while enlisted in the Ishgardian military. Their tryst was just a rumor, until the night Paolo and his brother were both killed, and Francesca vanished along with her house’s fortune. Thought to be lost for turns, Francesca has reappeared, and placed a bounty on none other than herself; a reward for any who can reunite her with her forbidden love in death.
How to identify: A ragged elezen woman, living off the land.
Location: Coerthas Central Highlands; A small cave leading to an overlook. South of Camp Dragonhead, East of the Observatorium
Trophy / Bounty requirement: Retrieve Francesca’s Necklace, a promise ring necklace with two golden bands; one hers, one Paolo’s.
Reward: A small, ornate puzzle box, said to contain the location of the stolen riches for Francesca’s promise ring necklace


Mimicking Kindness

Bounty Summary: A new merchant has been stealing the scene! Not for anything good, mind you. Recently his name, Ququlao Sasalao, has been the talk of Ul’dah. His wares always looked gorgeous. Top of the line, even. Sold for such a low price that anyone could get their hands on the finest. The twist? Once one of his wares were brought home it would transform into a nasty creature. The item itself is a mimic! Someone needs to find him and stop him while the Flames deal with investigating if there are any other mimics around.
How to Identify: A Lalafell Merchant, often wearing pinks. Travels around, keeping their wares within a large bag.
Location: Central Thanalan
Trophy/Bounty Requirements: Writ of Completion from the Flames.
Reward: 60,000g


GURU YAYAFECHI

Bounty Summary: Yayafechi Jijifechi is one of seven living beings to have reached enlightenment. He can turn a room gold in a blink of an eye; imagine what he can do for you!... Such claims have swept across Thanalan, with strange posters advertising meditation meets across the desert. But this guru appears to be no guru at all, as locals have started pouring in with complaints; their loved ones swept away by promises of enlightenment and enigmatic charm. A cult of personality is brewing, and he needs to be stopped before more innocent lives are kidnapped and hurt.
How to identify: A shaggy lalafellin man, tattooed and dressed in loose linens.
Location: The Sepulchre, Southern Thanalan
Trophy / Bounty requirement: Retrieve Yayafechi’s right hand with tattoos intact
Reward: 52,000 gil for Yayafechi’s right hand


Crystal Issue

in progress

Bounty Summary: It seems an Arcanist has visions of grandeur. Locals speak of someone wandering into Blind Iron Mine with a collection of crystals. They worry about a summoning or something worse. Needless to say, they’re hoping that someone deals with the one skulking there. A Hyur wearing your basic mage robes, clad in blue.
How to Identify: A Hyur wandering at night, bringing crystals into Blind Iron Mine. Be careful when dealing with him.
Location: Lower La Noscea, Blind Iron Mine
Trophy/Bounty Requirements: Bring the crystals to the Maelstrom and bring back a writ of completion.
Reward: 60,000


Reinrix’s Big Boom

Bounty Summary: Gobbies need your help, uplander! Smooth-talking gobbie named Reinrix comes to gobbie town Idyllshire with many promisewords of unity-making and free-living for gobbies, and lots of gobbies go with him. Whistleblox goes too, and hears lots of scary-talk about free-living through big boom in uplander cities! Please get rid of scary Reinrix before big boom plan!
How to identify: Gobbie with scary steel helm, leads rallies for other gobbies
Location: Last seen around The Daggers, The Dravanian Hinterlands
Trophy / Bounty requirements: Return with Reinrix’s helm
Reward: 48,000g


Mononoke Threats

With the Far East serving as the home for the company and the leader no stranger to the home realm of yokai it often falls to NightRaid to assist the Apparent Realm from the ongoing barrage of threats making their way from the Hidden Realm. Here is the list of bounties that one way or another revolve around the supernatural entities of the East, never underestimate your targets.


(白澤) Hakutaku

Bounty Summary: Mysteriously escaped from Yomi, a Hakutaku has taken somewhat of the form of a mortal whilst violently roaming the mundane realm. From pillaging villages with all but an axe laced with fury, corruption floods the heart of this yokai as he has managed to kill several victims, including children.
How to identify: Snow-white hair, bearded and burly with a large flaming axe. Ox-like features such as horns and ears. Deep, burning orange eyes.
Location: Last spotted pillaging a small village deep within northern Yanxia.
Trophy / Bounty requirements: The horns of the beast or the jewel from his neck.
Reward: 51,800g


(牛鬼) Ushi Oni and (濡女) Nure Onna

Bounty Summary: What’s worse than one malevolent yokai? Two. Working together as a pair, the serpentine Nure Onna uses illusion and guile to lure unsuspecting mortals within reach of their bloodthirsty fangs. As if that wasn’t enough on its own, this particular Nure Onna has found a hunting pair in the ox-like Ushi Oni, using the beast’s foul poison breath to ambush mortals as they draw closer. Seek the duo on the coast near the Ryurin Bridge in Yanxia, and end their reign of terror before it can claim more lives! It is highly recommended that one doesn’t take on this task alone!
How to identify: An ox-like beast lurking near the waters of a serpentine creature with a humanoid face.
Location: Western Ryurin Bridge, Yanxia
Trophy / Bounty requirements: The horns of the Ushi Oni and one of the Nure Onna’s fangs. BOTH trophies must be present in order to claim the reward.
Reward: 100,000 gil


(海犬) Umi Inu

Bounty Summary: Another ship sinks in the waters of the Ruby Sea. Only one fishmonger of the few on board survived to tell the tale. There’s not much he can say; it came and went like a flash. It glided underwater with the grace of a bird, bit the rudders, and capsized the ship. Strangest of all? It had the face of a dog.
How to identify: A monstrously large eel with canine facial features.
Location: Off the coast of [x], The Ruby Sea
Trophy / Bounty requirements: Return with the beast’s head as proof of the deed. It doesn’t have to be in pristine condition.
Reward: 42,000 gil


(子泣き爺) Konaki-Jijii

Bounty Summary: Residents of Shirogane have been complaining about hearing a baby’s cry at night, but none who have gone to investigate have returned. And yet, the crying persists night after night. Some are beginning to suspect a trap– a yokai disguised as a baby in order to lure helpless mortals to their demise. Silence this mononoke’s false cries before it claims any more victims!
How to identify: A crying infant who turns into a heavy stone when picked up, crushing its would-be saviors to death.
Location: Shirogane, Hingashi
Trophy / Bounty requirements: Return with the baby’s swaddle.
Reward: 49,000g


Kamikiri (髪切り)

Bounty Summary: Kamikiri are mischievous bug-like yokai. Specifically with what looks to be scissors for a ‘beak.’ Razor-like claws to boot. Its one goal is to cut the hair off of anyone it can. Stalking and sneaking at night to do so. One has gotten loose in the Doman Enclave. No one has been able to catch it before it does the act. Which is unfortunate, for anyone who falls victim to its antics. Someone needs to crush the bug before it forces its styling on another person!
How to Identify: A bug-like creature that stalks at night, trying to cut the hair off of anyone.
Location: Doman Enclave
Trophy/Bounty Requirements: Bring back the Kamikiri’s razor-like claws.
Reward: 45,000g


(青竜) Komodo

Bounty Summary: The startling appearance of a mononoke capable of swallowing livestock has been spotted roaming the farmlands near Namai. One witness stated they saw such an atrocity as well as a supernaturally glowing green bile that seeps from its maw once those jaws latch onto its prey. The villagers fear the next victim will end up being a small child.
How to identify: Large lizard with green glowing bile seeping from it’s mouth, along with glowing green eyes.
Location: Last spotted near the rice paddies of Yanxia near Namai.
Trophy / Bounty requirements: Chop its tail and return it to headquarters.
Reward: 72,000g for the tail


(飛縁魔) Hinoenma

Bounty Summary: The presence of a Hinoenma has created a trail of lifeless men every moon within Kugane. With her beautiful appearance, she is known to lure men to their absolute doom by seducing them and whilst they’re vulnerable, feeding off their virility and their lifeblood, causing them to become weaker and poorer. In the end, the man dies, and the hinoenma moves on to find another victim.
How to identify: May be difficult to pick her out of a crowd, but beware a woman with unimaginable beauty roaming the streets of Kugane’s Red Lantern District at all costs.
Location: Kugane’s Red Lantern District
Trophy / Bounty requirements: Supposedly, she carries an enchanted scroll on her belt so return to headquarters as proof.
Reward: 85,000g


(大化) Okka

Bounty Summary: Some pest has been getting into Namai’s food stores! According to reports, locals caught glimpses of what looks like a red toad. Likely an okka, a minor mononoke who is more likely to run than to fight back. Though not especially hostile, it will cause a famine in Namai if allowed to continue. Defeat or banish this pest so that none in Namai go hungry!
How to identify: A toad-like mononoke with a red hue.
Location: Namai, Yanxia
Trophy / Bounty requirements: Return with writ of completion
Reward: 35,000g


(小天狗) Kotengu

in progress

Bounty Summary: A lesser relative of the noble Tengu, Kotengu are sadistic and ruthless, preying on mortals in horrific ways. And one has crossed the mountains into the Azim Steppe in order to prey on the Xaela. Eliminate this dire threat before it’s able to enact its cruel schemes.
How to identify: Resembles a large bird of prey with Spoken characteristics
Location: Spotted lurking around The Dusk Throne, The Azim Steppe
Trophy / Bounty requirements: Return with its ascetic robes
Reward: 84,000g


(撞木娘) Shumoku Musume

Bounty Summary: Translating to “hammer girl”, the shumoku musume is a mononoke that resembles a beautiful maiden with a shark for a head. And it just so happens that one has been spotted in the mountain passes of Yanxia. A fair maiden wandering the roads, claiming to be lost and in need of help, before her disguise disappears and she takes a bite out of her would-be savior! Take her out, but beware her sharp teeth!
How to identify: A beautiful maiden with a shark for a head. Glamours herself as a disguise.
Location: The Gensui Chain, Yanxia
Trophy / Bounty requirements: Return with one of her serrated teeth.
Reward: 51,000g

Odd jobs

Various smaller and simple jobs that do not quite require combative expertise. Jobs such as: gathering, delivery, cleaning, menial chores, research, investigation. These jobs do not pay as much as the given bounty jobs, generally.


Spirit Communing

When the balance between the realm of the mortals and that of the otherworldly begin to topple it's up to the spiritually trained and aware to help stop the plight before matters get worse. Be aware, these jobs require utmost caution and serious attention.


O’, Wicked Muse! Where Art Thou?

in progress

Bounty Summary: Hark, inquisitive adventurer! Our story takes place in a cabin secluded in Coerthas, where author Florienne has taken a sabbatical to jog her creativity. The cabin is purportedly haunted, and such is the reason she decided to stay. But, perhaps… the wards she demanded to take with her are working too well. Florienne seeks a willing adventurer to disable/rid her of the wards, and encourage the local spirits to be a little more… friendly.
How to identify: A melancholy cabin in the middle of nowhere, housing an opulent and eccentric elezen woman.
Location: The Gorgagne Mills, Coerthas Western Highlands
Trophy / Bounty requirements: Disable or destroy the wards around the house. (Optional) Facilitate an interaction with the local spirits of the house.
Reward: 15,000 gil for a writ of completion denoting the disabling of the wards. An additional writ for 20,000 gil will be provided if the optional goal is met.


Pesky Roots

in progress

Job Summary: A young gentleman living in his humble apartment within Shirogane has noticed a rather bizarre incident taking place particularly in his bathtub. Roots as though from a tree have been growing out of the crevices and cracks of the tiles unrelenting, and despite cleaning and cutting them… they grow more and more. Given this strange phenomena, he seeks one who may have eyes of the beyond. Perhaps a spirit inhabits the space.
Location: [Shirogane Kobai Apartment]
Job requirements: Rid of the roots in the bathtub and quell whatever spirit resides within.
Reward: 30,000g for a writ.


Waking the Wilds

in progress

Bounty Summary: As the days grow longer, the Shroud and all who inhabit it seek to return to the days where they can bask in the sun. Such days are soon, and those who revere the forest have been eager to return to their altars kept in the woods. On behalf of an anonymous collective of Wildwood, Duskwight, and Keeper of the Moon natives, an adventurer is sought to tidy these sacred spaces. Clear the snow, pull the weeds, recreate the cairns toppled by the wind, and clean the wards to protect the space from unruly nature.
How to identify: Flat clearings surrounded with offerings from years past, covered in frost and fallen into slight disrepair.
Location: Two Altars; Lifemend Stump, Central Shroud & Blessed Bud, North Shroud
Trophy / Bounty requirements: Clean-up the two altar spaces listed and rejuvenate them for their family’s return.
Reward: 10,000 gil and an ornately carved, blessed walking staff made of cherry wood.


Flying Frame

Job Summary: In the solitary home of a gentle hyur, he has noticed how often his family photo is framed in his living room above a small shrine ending up on the floor every night. The photo and shrine is of his parents who had perished in a horrible accident, so it has caused great distress. Not only this, but with the crash of the frame heard at night along with the hanging piece left unharmed, he has no idea what may cause it other than a spirit. It seems a spirit has made its home in place of the photo, claiming it as its own shrine.
Location: [Lavender Small Estate Beds Address]
Job requirements: Try to compromise with this suspected spirit and move it to another shrine. Maybe consider building one, or rehoming it within an abandoned shrine.
Reward: 26,400g for a writ.


Eviction Notice

Job Summary: Yjld is an apartment caretaker in Mist who is having trouble selling Apartment #4 after its previous owner tragically passed in the field. Though the apartment has been scrubbed from top to bottom, she thinks the previous owner may still be lingering behind and threatening anyone else who tries to move in. Looking for someone to help cleanse the apartment and put their spirit to rest.
Location: The Topmast, Mist
Job requirements: Cleanse and if necessary, exorcise Apartment #4. Return with writ of completion.
Reward: 34,000g


Diving Into History

Job Summary: Researcher Heidrek is searching for artifacts from old Skallan ruins, to learn more about Gyr Abania’s history. Unfortunately, most of Skalla was buried underneath The Lochs during the great flood. Heidrek is looking for skilled divers to gather items of importance from the great loch.
Location: Loch Seld, The Lochs
Job requirements: Work together with Heidrek. Return with writ of completion.
Reward: 10,000g per day


Art of Mischief

in progress

Job Summary: A fisherman’s boat often docked between the Doman Enclave, Ruby Sea, and Yanxia has been meddled with. He’s noticed a pattern where each time he is docked at the Doman Enclave, the night after sleeping by his boat or inside, in the morning he discovers it marked up with all sorts of ink. Of course angered, the fishermen decided to camp out yet never catches the troublemaker and sometimes witnesses the ink magically appearing after spending HOURS scrubbing it off. The locals suspect it to be the work of a yokai.
Location: Doman Enclave Docks
Job requirements: Investigate the fisherman’s boat, observe it at nightfall, and expect to catch and pacify the possibility of a prankster yokai.
Reward: 15,900g


Occupational Shifts

The true odd jobs! Listed below are a variety of positions that need to be covered in the short and long term, typically of the domestic and manual labour nature!


Poolside Wellness Wanted

Job Summary: Snowsoak Springs is preparing themselves for a busy opening season, especially as the warmer months approach. With that in mind, they’re looking for massage therapists. Permanent positions available for those who do well.
Location: Snowsoak Springs, The Firmament
Job requirements: Offer massages to clients who visit the Springs. Professional experience required. Return with writ of confirmation.
Reward: 6,000g per day


Come to Asuko’s Aid

Job Summary: An influx in tourism has made the markets in Kugane a lot busier than they used to, and the Asuko’s are looking for a well-mannered soul willing to help them book everyone’s inns and help with errand work for the clients staying at these suites. As the suites are more expensive than the Bokairo inn, looking one’s best will be more than necessary.
Location: Meet at the Kogane Dori, Kugane to travel to the suite location.
Job requirements: Work with the Asuko’s to complete tasks of the suite-clients, including errands, food delivery, luggage transport, and similar task-work. Return with a writ of completion from the married suite-keepers.
Reward: 18,000 gil per day with a 30,000 gil bonus after a week’s work.


Triad Overseer

Job Summary: Do you know Triple Triad like the back of your hand? Do you have a keen eye for detecting cheaters? The Gold Saucer is looking for temporary officials for an upcoming tournament. You’ll be overseeing the matches and ensuring everyone plays fair.
Location: The Manderville Gold Saucer, Thanalan
Job requirements: Report to the Saucer. Return with a signed time card with the number of hours worked.
Reward: 4,000g per hour, plus an MGP platinum card


The Hard Rush

Job Summary: Every few moons, groups of Ishgardian citizens tour Dravania to learn of the Dragonsong War. During the trip, it’s customary to stop by The Hard Place in Idyllshire for a drink and a bite to eat, so The Hard Place is looking for temporary staff to help with the rush. You’ll be tasked with making drinks and taking plates to tables. Swine suit not required.
Location: Idyllshire, The Dravanian Hinterlands
Job requirements: Report to The Hard Place. Return with a signed time card with the number of hours worked.
Reward: 3,000g per hour, plus tips


Cheap Laughs

Job Summary: There are fewer hot springs visitors during the cold months, leaving the owner of the Bronze Lake Tavern to seek other means of getting people in the door. That’s when the idea of a comedy night occurred to him. Do you think you have what it takes to keep a crowd laughing? If you’re good, you’ll be asked to return for multiple nights.
Location: Camp Bronze Lake, Upper La Noscea
Job requirements: Perform a stand-up routine at the Bronze Lake Tavern. Must have at least two hours of material. Return with writ of completion.
Reward: 5,000g per night


Miner Support

Job Summary: Workers at the Nanawa mines are looking for the assistance of those able to lend their hands about their camp. Help is needed to transport debris and dirt from within the mine to the outside so as to not block the tunnels.
Location: Nanawa Mines, North West of Black Brush Station, Central Thanalan.
Job requirements: Dispose of any debris asked, manual labour intensive. Safety and protection gear will be provided and returned on site, meals and refreshments also offered.
Reward: 5,700g per day.


Search and Rescue

Below are the listings of reported missing peoples, animals and items across the realm, though they may also be posted locally. Safe return of the given target is obligatory.


Vilekin Researcher

Job Summary: An Ul’dahn researcher named Romero has recently gone out to analyze wildlife. Specifically, Vilekin! What better place than to look over Cutter’s Cry within Central Thanalan? Sadly, his wife hasn’t seen him for days and worries he may have gotten lost or worse. She’s looking for someone to help find her husband!
Location: Central Thanalan, Cutter’s Cry
Job requirements: Save her husband and bring back a writ of completion.
Reward: 35,000


Sally in the Snowdrifts

Job Summary: Of all the rotten luck, of course her compass had to fumble out of her bag into the snowdrift, never to be found again. And unfortunately, due to the heavy aetheric levels in Pagos, and the forces that reside in these lands, tracking her down has become difficult and dangerous. While she has plenty of supplies to hunker down for a while, she would really like to go home. Please help her find her way back to Icepoint!
Location: Thought to possibly be around Brushtip Gap, Pagos region of Eureka.
Job requirements: Writ of completion from client.
Reward: 30,000 gil


Domestic Nightmare

Job Summary: To most Ishgardians, Lausanne’s husband is a kind, upstanding citizen who can do no wrong. To Lausanne, he’s a violent drunkard, quick to anger, and Lausanne urgently needs to escape, but she’s afraid to go alone. Her family has already arranged for her safe arrival; she just needs an escort.
Location: Empyreum, Ishgard
Job requirements: Escort Lausanne from her husband’s estate back home, as quietly and quickly as possible. Return with Lausanne’s handkerchief.
Reward: 44,000g


U’SIVHARI MUST COME HOME

Job Summary: A cult of faux enlightenment has sprung up in Thanalan, headed by Guru Yayafechi. U’sivhari of the Drake tribe was one of many strung along by the false Guru’s words, and left home all in one night with as much as she could carry. Try as they might to find her, the young huntress left without a trace. It’s been moons since her tribe has seen her, and her mother yearns to bring her home again. She’s willing to pay handsomely for the safe return of her daughter.
Location: Around the Sepulchre, Southern Thanalan
Job requirements: Discreetly locate U’sivhari, and bring her back to her mother in the Forgotten Springs
Reward: A certificate to trade with the U tribe for a trained riding drake for a writ of completion


Little Fox Lost

Job Summary: Hitomi’s beloved fox kit seems to have gone missing in the night, and she believes it is going to herald the end of the world! Well, okay, maybe not the world, but her world! The poor girl’s parents haven’t heard the end of her constant crying, and they fear the neighbors will have something to say if they can’t calm their daughter down. They’ll pay anything to get their precious family pet back in one piece.
Location: Last seen in Yanxia, near the Namai
Job requirements: A letter of thanks from Hitomi’s mother
Reward: 15,000 gil and a hand drawn thank you card from Hitomi.


Tunnel Vision

Job Summary: La Noscea is filled with secrets, but one of the most unseen of them may very well be the many abandoned tunnels of kobold mines. While intriguing and often filled with useful metal scraps, they can become confusing to navigate very quickly. L’fen’s husband knows this well, but hasn’t seen his wife in several days after she left to collect metal for their crafts. Please ensure she hasn’t been captured, hurty or worse—and bring her home too!
Location: U’ghamaro Mines, Outer La Noscea
Job requirements: Writ of completion from her husband.
Reward: 22,000 gil for her return.


Deliveries and Escorts

The world is ever moving and as such that means the people and their produce must keep moving too! Below are listings placed by clients looking for assistance with moving, protecting, guiding and transporting individuals or their belongings from one place to another with absolute priority and safety.


Deliver With Care

Job Summary: A merchant from Ul’dah is in need of someone capable of bringing fragile cargo from the city to Southern Thanalan. Plates, bowls, goblets, all packed and ready to be picked up but in dire need of arriving unscathed, the local brigands and beasts posing such a threat that would make the journey unsafe.
Location: Sapphire Avenue Exchange, Ul’dah.
Job requirements: Deliver the cargo safely to Little Ala Mhigo.
Reward: 12,000g for safe delivery.


Zi Zi’s Un-Delivery Service

Job Summary: It’s not always easy being a kobold living away from U’Ghomoro, but that’s never daunted Zi Zi. She’s fast, loves to explore, and is undaunted in the face of danger! All traits that serve her well in her profession of returning stolen goods to their rightful owners. Unfortunately, one of Zi Zi’s colleagues hasn’t heard from her in a few days, after she snuck aboard a rogue vessel for her latest mark. But the vessel is still docked and (mostly) unboarded for now. Time is of the essence!
Location: Western La Noscea, The Serpent’s Tongue
Job requirements: Find Zi Zi and return her safely to her colleague at the Inn on the Aleport Docks. (Optional) Help Zi Zi retrieve her mark; an heirloom music box.
Reward: 35,000 gil for a signed writ of completion upon Zi Zi’s return, and an additional 15,000 gil for an additional writ upon the music box’s return.


Corsair’s Cupcake Delivery Service!

Job Summary: A sweets shop has recently opened up within the Mists! Ran by an older Maelstrom member named Emmett. Despite having a plethora of options, everyone seems to enjoy one thing; cupcakes! He’s received tons of orders, requesting delivery of these sweet treats. Unfortunately, he’s just one man! He needs help delivering these cupcakes.
Location: The Mists [Insert Location], but you’ll be going all over the land to deliver! Traveling costs will be handled by Emmett.
Job requirements: Help Emmett deliver these cupcakes, amount of orders depending. Return with a writ of completion from him.
Reward: 30,000g


A Mother’s Love

Job Summary: U’wolahi is a proud mother, though her child U’nlohi has long grown and flown the nest. In fact, her daughter has taken up adventuring, and is residing halfway across the star! Wolahi is getting older, and unable to make the frivolous travel she used to. She seeks a willing adventurer to deliver a care package alongside a handwritten letter, and return any tidings U’nlohi may have.
Location: Around the Saltwind’s Welcome in Thavnair.
Job Requirements: Find where U’nlohi is staying in Thavnair, and deliver her mother’s care package and letter. Return any letters U’nlohi may have in return.
Reward: 10,000 gil and a Handwoven Poncho for a writ of completion.


ACTION!

Job Summary: A traveling troupe has been scheduled for a grand show within Mih Khetto’s Amphitheatre! Which is absolutely grand! Unfortunately, through their practicing, they forgot one thing; new costumes. At the last possible moment they could, they commissioned the Weavers’ Guild via linkpearl. With how busy they are, they’re in need of someone to bring their costumes over!
Location: Weavers’ Guild, Ul'dah
Job requirements: Deliver the costumes to the Mih Khetto’s Amphitheatre. Return with a writ of completion from the traveling troupe!
Reward: 12,000


Thavnairian Escort Wanted!

Job Summary: A fresh new merchant hailing from Kugane is having his first visit to Radz-at-Han in order to delve further in trade and business. Though, given he’s new to Radz-at-Han and trades outside of Kugane, he needs to hire someone able to accompany him throughout his stay, as both security and a bit of a guide!
Location: Meet in Kugane by the teashop for assistance.
Job requirements: Accompany the Hingan merchant throughout Radz-at-Han for several days.
Reward: 7,000g per day of escorting.


Healing and care

If you harbour a penchant for stabilizing or improving the health and well being of others then we implore you take a look at the following listings! The world has no shortage of those requiring aid, be it on going struggles of combat and conflict, disasters of the elements or rebuilding what has been lost. Experienced healers, those with a gentle touch or a good heart will find their skills put to full use and very much appreciated.


Feline Flu Season

Job Summary: Swyglona is infamous in the Mist for keeping the company of her nine cats. Unfortunately, when one gets sick, they all get sick. Looking for a skilled animal medic to treat the sick and stop the infection from spreading further.
Location: Mist, La Noscea
Job requirements: Treat Swyglona’s sick cats and inoculate the healthy ones. Return with writ of confirmation.
Reward: 19,000g


Temporary Caretaker

Job Summary: The owner of a well-known Apothecary located in Ul’dah has requested assistance for a watch over his grandfather, the former owner of the apothecary. His grandfather is currently unable to care for himself, thus he needs the help of a house sitter and caretaker whilst away on an urgent trip for a patient.
Location: Rose Apothecary, located in Ul'dah
Job requirements: Watch over the grandfather of the Rose Apothecary, take over a list of chores, eating schedule, and so forth from the owner.
Reward: 55,000g


Baby Boom

Job Summary: The midwives of St. Reymanaud’s Cathedral are short-staffed with spring illnesses at the most inopportune time. There’s several expecting mothers in The Firmament, due any day now. They could really use the help of an experienced midwife.
Location: St. Reymanaud’s Cathedral, Foundation
Job requirements: Report to the cathedral and accompany the midwives to the clients’ homes in The Firmament. Women preferred, childbirth experience required. Return with writ of confirmation.
Reward: 6,500g per day


Upset Shiba

Job Summary: The Katasuke family has sent in a request for someone familiar with animals! Specifically, dogs. Their shiba seems to have gotten ill! He’s been having issues with feeling weak and not eating as much as he very well should. They just aren’t sure what’s wrong and hope that someone can nurse their Shiba back to health.
Location: Shirogane
Job requirements: Nurse the Shiba back to health! Return with a writ of completion from the Katasuke family.
Reward: 10,000 Gil


Quarter’s Ratio

Job Summary: With the Ala Mhigan Quarter now bustling with regrowth, the living space is in need of more medical professionals than ever, especially after the recent accident involving half a dozen men. Fll damage and broken bones are still in need of tending, and the current doctor in charge is in need of hands.
Location: Ala Mhigan Quarter, The Lochs
Job requirements: Medical experience, ability to deal with a wide range of personalities and possible cursing.
Reward: 15,000 per day’s help.


A Tiny Morbol Menagerie

Job Summary: Vile as they are in their adult form, morbols are necessary for the ecosystem to thrive. To that end, a team of wildlife researchers have taken it upon themselves to breed and raise morbol seedlings, to sustain the local population. Looking for help now that the latest brood has hatched.
Location: The Tangle, Mor Dhona
Job requirements: Watch over the batch of morbol seedlings, making sure they’re fed and given enrichment. Return with writ of confirmation.
Reward: 5,000g per day


Coeurl Port Authority

Job Summary: The Yellowjackets have their hands full making sure no illicit goods pass through Limsa Lominsa’s port. Unfortunately, with so many ships moving in and out, some things are bound to slip through the cracks. Enter Grehmhar Haldbryn, a Limsan native, with the idea of training tamed coeurl to detect the smell of somnus. Only downside, they have to be trained young, and the magical beastkin, while cute, are quite the handful. Looking for someone to help care for the kittens.
Location: The Mist, Limsa Lominsa
Job requirements: Report to Grehmhar and help raise and train the coeurl kittens. Experience in animal handling required. Return with writ of confirmation.
Reward: 8,000g per day


Bewitched Returners

Job Summary: With the Thoughtless Imp having departed from the Invisible City, the victims brought home after their weeks of entrapment haven’t quite returned to normal. Paranoid, fearful, on edge, they fear what has been lost and what might return to lull them back to the empty lands once more.
Location: The Golden Bazaar, Eastern Thanalan
Job requirements: Break the victims from the bewitchment and keep them company until they recover. Return with a writ of confirmation.
Reward: 10,000g per day


Crafting and Gathering

Already experienced in a craft or wanting to learn one? Then these jobs might be for you! Listed below are clients that are in need of helping hands where they can be had, be it gathering certain materials or helping manufacture them for a cause, required levels of experience desired will be listed with the entry. Show off what you know or pick up a new talent!


Warm Coats

Job Summary: Members of the Adders are off on an expeditional patrol around Coerthas, known for the bone-chilling cold weather. Their group numbers have recently increased with a good amount of recruits, and they’re in need of the proper gear to endure the cold for several hours a day.
Location: Adders Base, New Gridania
Job requirements: Leatherworker able to make sturdy fur coats and gear durable for extreme cold weather.
Reward: 5,000g per pelt.


A Very Special Gift

Job Summary: Renalt hasn’t been dealt the greatest starting hand. He’s come from a tumultuous upbringing in his homeland of Gyr Abania, to an orphanage in Thanalan, far from home. He misses the parents he once knew-- even moreso, as his nameday draws closer. One of the orphanage’s caretakers knows it won’t be easy, but has just the gift in mind to make his day more special. Renalt’s mother was an archer, and so the caretaker is requesting a well-crafted bow and quiver for the boy’s 13th nameday.
Location: Ul’dah, Thanalan
Job requirements: Create a sleek yet functional bow and quiver for Renalt’s 13th nameday, and obtain a writ of approval from the orphanage after delivering satisfactory work.
Reward: 35,000 gil for a writ of approval


As The Days Grow Warmer

Job Summary: The Botanist’s Guild is struggling, as something seems to be going around, leaving many of their helping hands ill. While they’ll recover with time, Spring looms around the corner, and the guild has much to do to prepare. The guildmaster seeks capable botanists, or enthusiastic civilians with a green thumb to help prune existing plants, and prepare pots for planting! Meals and lodging are provided.
Location: The Botanist’s Guild, Gridania
Job requirements: Aid the Botanist’s guild in tending to the local flora, and receive a writ of completion from the Guildmaster.
Reward: 10,000 gil per day of work


Lightning in a Bottle

Job Summary: Sommeliers of Wineport spend their days perfecting the perfect batch, measuring everything from vine to bottle. To that end, Aerglona has an idea… Various species of grapes have been carried to the surrounding territory by wildlife, some of which must’ve cross-bred and grown of their own accord. Aerglona is seeking someone to find these grapes, and bring them to her so she can ferment the most unique glass!
Location: Raincatcher Gully, La Noscea
Job requirements: Search the area for wild grapes, pluck as many as you can carry, and bring them back to Aerglona in Wineport.
Reward: 3,000 gil per 2.5 ponzes of wild grapes, and two tickets for a premiere wine tasting.