Limsa Lominsa's Premier Fight Club and Bar

The Salty Sea-Witch

Goblin - Mist - Ward 14, Plot 22

Booze - Bloodsports - Bets

Owned and operated by Rogue River Trading

The Sea-Witch is Currently Under Construction

The Bosses

Ashe Redwyne

Restaurateur, Brawler, (Totally not a) Drug Lord

The primary shot caller and deal maker at the Sea-Witch, when he's not in the pit you can find him with a drink in one hand, and a cigar in the other.

Magic Johnson

Hard-Working Family Man, Bookie, All-Around Nice Guy

Talented in manners both arcane and mundane, he's the man who handles the money. Come to him to place your bets, just don't blame him when your gil is forfeit!


The Management

Ra'mele Xov

Pit-fighter, Announcer, Valke's Favorite Headache

Just your average pit fighter. Whether she is calling the fight or participating in it, it is not rare to find her too far away from the pit.

Coming Soon!

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The Staff

Vududu Vudu

Pint-Sized Bartender, Instigator, Charmer

Behind the bar, Vudu serves either our creations or her own, be it to excite the will to fight, loosen tight lips, or purely for her own amusement. Come have a couple or several drinks and see what it is she gets out of you!

Lorwerth Wrathfire

Bartender, Void Hunter

Often likened to a dumb dog, he is happy to make people smile and joke around, but when push comes to shove, he is loyal to the cause and will bite a bitch if pushed further.

Raymond Veenendal

Bartender, Career Clubber, Horny Bastard

Quick and stylish behind the bar, Ray enjoys watching others beat each other bloody while serving. He says he might fight one day but apparently we'll just have to wait and see.

Rayesdai Moon

Croupier, Trouble Maker, Emergency Fire Blanket

This loyal and mysterious Miqo'te-Hrothgar hybrid may seem timid at first glance but there's a dangerous inferno burning on the inside.

Daichi Dotharl

The Butcher of the Steppes

A notorious crime lord and Dotharli warrior who struck fear into most everyone on the Steppes, he has that typical Dotharli temper and lust for violence which serves him well in the ring. Tall, muscular, a tapestry of scars and a gaze that could make the heavens bow before him, it's not a good idea to get on his bad side or you just might find out what earned him his title.

Parker Quinn

Announcer, Circus Wonder, Enthusiastic Brawl Enthusiast

One of the rare souls that kind lighten up the darkest of room. Quick witted and bubbly, this woman is very likely to leave you laughing the entire night.

Lunara Fyth

Bartender, Seer, Entertainer

Order a drink, get a show. Let the mesmerizingly marvelous matron mystically make magically magnificent cocktails. Fear not, merely listen to her mesmerizingly musical voice merrily dance across the hall and respond for a drink to magically float to you.

River Jones

Bartender, Announcer, Fledgling Fighter

Quick witted, bright, and one hell of a bartender. She can leave you dazzled with her brilliance and beauty or leave you dumbstruck in the pit.

Valke Resarie

Boisterous, Easygoing, Loyal

A roguish sailor from Thavnair, Valke's three favorite things are a good drink, a good brawl, and a pretty face. In interchangeable order. Usually seen with a big goofy smile or a sly grin, the Highlander mostly keeps to herself. However around the Sea Witch it's known that she seems to have an ongoing friendly rivalry with Ra'mele and who can out headbutt the other.


A big thank you to all of our amazing staff. Fight Night couldn't happen without our dedicated group of troublemakers.If you are interested in working for the Salty Sea-Witch, speak to Ashe or Magic on Fight Night, or join our discord for more information.

Fight Night!

Every Sunday at 8PM - 11PM ESTCome test your skills or just watch someone get beat bloody from the relative safety of the ring-side seating

The Sea-Witch hosts bareknuckle style fighting in the basement of the tavern each week from 7pm to 10pm est.Feel free to show up if you want to fight. Priority will be first come, first served.We also feature a full service bar upstairs and questionable refreshments (as well as recreational amenities) downstairs by the pit. All fights are hand to hand combat only, no magic or weapons allowed.


IC Rules

  • No killing! We are not fighting to the death on this premises, no one wants to deal with having to hide the bodies. Everyone fighting is expected to be able to walk out of their own accord.

  • There may or may not be a medic on staff... understand that you are fighting at your own risk and responsible for seeking treatment for your injuries on your own time if no one is on hand to heal you.

  • All fights are strictly hand to hand combat. There will be no use of weapons or magic of any kind allowed. Doing so will result in immediate forfeit of the current match.

  • Do not throw a fight. If you are suspected of throwing a fight or cheating in any way, you will be banned from further combat at the Salty Sea-Witch.

  • Leave the brawling for the ring. We can only ref one fight at a time and no one wants to deal with all that ego, so take that shit to the beach if you feel the need to settle something outside of the pit.


OOC Rules

  • Be respectful of refs, house staff, and other RPers. Anyone trolling, griefing, or harassing other players will be asked to leave. IC conflict is perfectly acceptable and expected, just don't be a dick about it and know where to draw the line (i.e. if someone asks you to stop, then stop).

  • All fights will be conducted in /yell for ease of tracking by referees and combatants.

  • We will be using a d20 rolling system to determine the outcome of all fights. Winner of each fight is the first to 3 hits OR whoever is in the lead after 20 min. If there is a tie, then the most recent hit wins.

  • Expect to abide by this system or be asked to leave. Additionally, don't be a jerk about winning or losing rolls. A certain amount of in-character attitude is expected and acceptable but we will not tolerate griefing of any kind. Additionally, we expect all fighting emotes to maintain a sense of realism (for example, you will not be able to eviscerate someone with your bare hands, etc).

  • Damage per hit is left to be determined by the defending player. Each combatant is responsible for determining their own injuries. We expect this to be done fairly and in accordance with the rolls and with a certain amount of realism (don't oversell or undersell your damage taken). Each fight is expected to continue up to the 3 hit mark. Anyone "throwing" a fight by forfeiting before this point will be asked not to participate in the future.


Fight Mechanics

  • Fights will begin with a d20 roll for initiative to determine turn order. Then the posts for each fight should proceed as follows:

  • Attacking player emotes their attack, both players roll d20. If the attacking roll is higher than the defending roll, the attack hits, if it is lower, the attack misses. In the event of a tie, both players will reroll.

  • Defending player is then able to emote either the hit taken or the evasion.

  • Switch rolls and then repeat until a victor is determined


Gambling mechanics

  • The minimum bet for all gamblers is 10k gil and the maximum is 200k gil.

  • Standard odds are 1:2 with a 1:1 payout. Meaning that there is a 1 in three chance that your fighter will win (other two probable outcomes being your fighter loses, or there is a tie breaker), and you will receive a payout of double what you bet. if odds change, the bookie will announce that when the betting window begins

  • Commission fees: The house will keep 8.5% of winning bets.

  • All bets must be placed with the bookie, be completed before the fight begins, and gil paid in advance.

  • Once placed, a bet cannot be withdrawn