Crimson Ravens Hunting Guild

Est. May 29th, 2022

Balmung Empyreum, Ward 14 Plot 7

Monster Hunting Free Company


Hunting Guild + Izakaya

The Free Company

Currently looking for new members - Inquire today!

Guild Nights

Next Opening: May 9th, 2024 at 10pm Eastern

    Proud Sponsor of the Doma Nine-Tails as part of the 2024 Etheirys Blitzbal League Season

    Festival of the Hunt:
    May 30th, 2024 at 9pm EST

      About Us

      IC Information

      Centralized within the Crimson Blossom, an izakaya in Ishgard, there lies a guildhall, warded away from the cold of the Coerthan weather and guarded from the rooftops by a conspiracy of ravens (as well as the place possibly or possibly not being inhabited by some lingering yokai whom made their way from Othard). Within, a many hunting bills are scattered about across the walls and listed on the installed allagan terminals, supplies for trading in materials from hunts lined on the shelves and displays, hunters throughout the floors socializing and preparing for their next job, and - of course - the izakaya in the lower level.The place is home to a variety of hunters: fighters out to hone their arts and ready to cut into whatever comes their way, researchers wanting to learn more about the creatures around them and how what they can collect can help everyone, artisans able to turn what gets brought home into crafts that can assist the hunters for a better hunt, medics to heal those who get injured on the job, and technicians to keep us one step ahead on what we can build... Though one should probably be aware that some - perhaps many - of our members may not be who they seem to be on the surface. After all, we do tend to sometimes fight fire with fire...There's room for just about everyone here, with a place to stay, food to eat, monsters to hunt, gil to earn, and experiences to have and share. The monsters aren't going to stick around and wait for us. Are you up to the task and willing to join us on the hunt?

      The Crimson Blossom, Guildhall for the FC.


      OOC Information

      As a Free Company, the Crimson Ravens Hunting Guild (CR-RP) is one centered around a monster hunting guild working to get their name out and doing business to help keep people safe while earning gil and other materials on the side. We're of a moderate size, having been in operations for a year now. We run events on the regular, but understand that there's more to life than FFXIV, let alone roleplaying, so we don't have any heavy commitment requirement.We're open to people of varying roleplaying experience and are open to accepting people no matter which world they hail from or what they are like (as long as they aren't to the absolute extreme and/or overpowered). In addition, members can also opt to run their own events, whether they be small-scale hunts or larger monsters. In addition, there is no requirement to join the in-game FC to be a part of the group, so you can come on in without leaving your current FC or transferring worlds.

      The Guild

      Guildmaster

      Ichika Tsukigamine

      The Crimson Kitsune of the Ravens, Ichika had spent her young years training as a priestess in a remote Hingan village before eventually reaching out into the open world. Both more than familiar with the hunt and medically recoginzed by Sharlayan (albeit before she took on this form, which is a whole other story), she is by all means friendly and reliable for assitance... whenever you can catch the all-too busy fox, whether in their female or male form.


      The Corvidae Confidante (aka our Officers)

      Iroh'a Neith

      Iroh'a spent most of his youth in the sands of Ala Mhigo until the legions invaded and he and his mother fled. Eventually, they made their home in Limsa where years later he would enlist into the Maelstrom. He found his callings in close quarter combat, explosives, and designing his own weapons. His service to the Maelstrom is long and storied, included the Battle of Carteneau, and the Campaign in Ala Mhigo. Taking one too many wounds, the now Demon of the Sands would have to retire, but not from honing his skills.

      Evoh Rhaal

      Shroud raised, she's less of a typical "Keeper" than you might expect. Skilled in the arts of the bow, twin blades and the eastern art of geomancy, she endeavors to one day be the best hunter on the star and publish her notes on monsters into her own bestiary. Until then, she's working with the Ravens and Clan Centurio to accomplish this. Beyond that, she is skilled in the culinary arts, as well as alchemy and survival.

      Sylriella Neith

      A former assassin turned monster hunter, Sylriella, more often referred to as Syl, is a steadfast ally who is always willing to have your back in the field. Her mastery of the dual blades is second to none, and she sports a compliment of equally mysterious and dangerous magic to fell her foes. As long as you stay on her goodside, you'll find an excellent friend in Syl. Just keep her out of your kitchen.

      Our Crimson Ravens (our veteran members)

      Helios Silberfluegel

      A gifted Miqo’te from Limsa Lominsa, fate paved the way for him to earn a scholarship as a kit to study at the Studium in Sharlayan, where he honed his trade in smithing, learned the ways of archaeology and engineering, and trained to be an official Sage. While his work was mainly exploring Allagan ruins and creating metal works, his combat prowess are just as precise. He took part in the rescue efforts in Garlemald before the Tower of Babil launched the aether surge at the moon. These days he runs his own workshop on Vylbrand and through Blitzball gained the title of Frost Fiend for his versatility with ice Aether.

      Theodore Yaeger

      Hailing from the Shroud, Theo comes from a history of hunters in his family; however, his profession is to ensure nature is protected as a forest ranger. Gifted and trained to be able to bond with animals and tame them, the hyur is slowly adding more lives into his small apartment and as such into the guildhall. Self-taught with a katana and using a crossbow for range, he continues his work today in between guild activities. Please do not give the white coeurl any milk.

      J'khebica Vhike

      Whilst having been born in Gyr Abania, Khebica's home stays in Werlyt, where she had spent her life during the Imperial occupation of both her home and Ala Mhigo. Having worked on mechanical engineering for Garlean mechs her whole life, when she was able to assist the Eorzean Alliance in freeing both Terncliff and beyond, the Seeker jumped at the opportunity. Skilled in the gunblade and in robotics, it's hard not to see Khebica in a fight without at least one of her battle bots.

      Soluna K'ayn

      Everyone knows Voidsent are heinous evil monsters and Reapers are edgy freaks. - But combine them and apparently you get an introverted demonette with a heart of silver. - Born and raised on a pirate ship, with an absent father and a neglectful mother, Soluna matured in Limsa Lominsa, traveled the world, studied Thaumaturgy in Ul'dah, and learned to live in night clubs and social circles all over the great nations. - Nowadays she runs with the Crimson Ravens, hunting monsters, and brewing liquor in her free time.

      Freya Yukikaze

      Gyr Abanian born, this blue haired idiot grew up on the streets of Ul'dah and Limsa Lominsa after her family was taken by the outbreak of war.
      Certified Red Mage, a decent cook and a full time goober, Freya nowadays runs with the Crimson Ravens after her former mercenary company merged with the Ravens.

      Luccette Tatsumaki

      Born in Ul'dah, contrary to popular belief, Luccette teaches the fundamentals of magical arts to whoever wishes to learn. With twelve years of black magic thaumaturgic training under her hat with blue magic on the side, versatility is not foreign to this cat. Main job is education, though she commonly hangs around the Ravens building for hunts and the like.

      Yui Kaito

      Kugane, born and raised. That'd be Yui for you, or mostly known for people of the city as Doctor Kaito. Affable and work orientated, with a healthy dosage of sass and you have yourself the self-proclaimed 'best doctor of the city'. No matter your walk of life or your... Let's call it origin, Yui will be there to take care of your needs. By now she has mostly dedicated herself to the Ravens needs, supplying them with medical resources and her own direct services. of course whilst also picking up a new skill here or there.

      Zakhaev Swiftclaw

      Born in Dalmasca and a refugee in Eorzea, Zak quickly signed up to be an adventurer not just to make some money to survive, but to help others. In his own words, he believes that helping those in need is what all adventurers should strive for. With proficiency in close-quarters combat with either his gunblade or his whole body, he's willing to throw himself into the heat of battle if it means protecting his allies, for he is fiercely loyal to the Crimson Ravens and protective of those under its banner.

      Furye Songweaver

      Born in Dalmasca, Furye grew up as a soldier of Garlemald before escaping the army and hone her own set of skills, slowly incorporating magic into the raw power of her greatsword. Not the most social of the Ravens, she would do anything to prevent any harm happening to her found family, and her flaming greatsword is sure to be in the way of anyone and anything that would threaten the Ravens or their home.

      Xuegah Nhutu

      Xuegah is a half-Keeper, half-Seeker huntress hailing from the Nhutu tribe that resides deep within the Shroud, just past the Sylphlands where many aggressive tribes dwell. Despite having joined "Civilized Society" only three years ago, she has made a comfortable life for herself working odd jobs and taking on the occasional hunt. You can take the Coeurl out of the forest, but you can't take the forest out of the Coeurl.

      Join Us

      OOC Rules

      1. Content Warning: This is meant to be an 18+ FC due to the fact that hunting can get rather dangerous at times, as well as some levels of suggestive and dark themes, depending on the event. Therefore, we must ask for all people present here to be of age, both as a player and as a character. That said, Members must be at least 21 years of age to join the Guild.2. Keep the Drama at the Door: This group will likely contain people of varying opinions, and will positive discourse can be allowed to better ourselves as people, we don't want to see the channels explode with drama. If you end up getting beef with someone, take it to the admins over DMs and we'll see if we can settle it. Just don't be a bother to the rest of us members.3. Don't Be An Ass: Includes any sort of bigotry (sexism, homophobia, transphopbia, ableism, etc), and comments that could be seen as bullying or putting down others. Keep in mind that when you're in text channels, it's harder for people to 100% understand the meaning of your words as they don't hear a voice or look at a face (unless you post an emote for your words). Just keep in mind what you say, and you should be fine. In the end, we simply ask you follow the Golden Rule of treating others how you'd like to be treated.4. No Politics: It can especially be hard these days with internet echo chambers, but this is not a place to be making political points. Please keep your views to yourself.5. Keep OOC/IC separate: This should be self explanatory, but for those who need it to be explained. Keep OOC away from IC and vice versa.6. Your own personal health is more important than rping: Cannot stress enough how important this is. If you are not in the best place, we expect you to look after yourself and do whatever you find fun. If you need to step away for a time, please reach out to us so we can know.
      7. Communication is Key! If you have any need to step away from the game or RP for whatever reason, for a prolonged period of time, please be certain to let one of the officers know. We understand that people may be busy, but without letting us know about it, we may think you simply do not wish to take part in things here.
      As an extra disclaimer, we understand that while there are plenty who use mods/third-party tools, understand that it is against FFXIV's Terms of Service and that if you do choose to use such tools to do so at your own risk. As such, please do not talk about such things in-game with us.


      IC Rules

      1. Never Hunt Alone: None of us, from the Ravens, to the Guildmaster herself, is some all-powerful individual capable of felling primals on our own or preventing calamities of sheer scale. Don't be going out into danger alone, especially if it's something highly powerful and a threat to your life.2. Respect the company hierarchy: The Crimson Ravens falls under a set hierarchy that goes as follows:
      - Guildmaster: The head of the company. Has the final say in matters and operates the Ravens as a whole. The current holder of this title is Ichika Tsukigamine.
      - Corvidae Confidebats: Those consisting of advisors to the company head, as well as company officers. These currently consist of Iroh’a Neith, Evoh Rhaal, and Sylriella Neith
      - Crimson Ravens: The ranking of the company consisting of our veteran members.
      - Ravens: The base rank of the company that consists of our members.
      3. We are NOT vigilantes: We follow through on activities as close to lawfully as we can. We try to keep in line with the rules of the land, but we know that there will be instances in which we have to do something criminal to get the job done. That said, members are not to commit unlawful acts in relation to our operations unless we have no other choice. Even if our clients are not that much fans of the law, we still won't be following in their path.4. If you don't know what to do, contact one of the higher ups: Whether it be trouble or counseling, don't be afraid to contact us. All we ask is that you don't go into this thinking that you can't reach out to us.


      Our discord is open to anyone, guests and members alike, however an application must be approved in order to become an official member and join us on the hunt. Said application is available both below and on the discord. Good hunting, fellow hunters!

      Contact Information

      FC Location: Balmung Empyreum Ward 14 Plot 7
      Guildmaster: Ichika Tsukigamine | Discord: bluefirereaper

      Hunting Board

      - Hunt rewards listed are in IC gil.
      - The hunts are meant to give ideas for hunting RP for both FC members and fellow guests, though you are free to make use of it as pop-up RP.
      - We keep track of who takes what, so feel free to take your time gathering people to take on your monster, whether it be during Guild Night or outside of Guild Night hours.
      - Note that we update our listings during guild hours to reflect which hunts have been taken. If the Location and Reward text is in red, it has been claimed.
      - Finally, we have a limit of taking up to 3 marks at a time. While we like seeing the board cleared, we would like to make sure work is given around to more than just a single group.

      Class I Marks

      Southern Aldenard (Black Shroud, Thanalan, La Noscea, Mor Dhona)
      Reward: 25,000 gil

      Wanted: Al-mi'raj

      Location: Western Thanalan - Nophica's Wells
      Objective: Capture the target
      A bit of a smaller target this time around, but from what is being heard from this thing, it's seven hells' of a speedy beast. Even so, one should beware of the fact that it has a notably sharp horn at the forehead area, so it's best to make sure that you get out of the way if it charges at you. In addition, Sharlayan's putting in a bit of extra gil for delivering one to them for preservation's sake, so please do your best to not kill it.

      Wanted: Qalupalik

      Location: Lower La Noscea - The Salt Strand
      Objective: Kill the target
      Originally seen as some sort of folk story or perhaps even a monster over from Tural, it seems there's either some sort of copycat or a similar monster to what is being described by some Blue Mages in passing. By the original stories, it has had a habit of tapping against ice from below and humming to lure children to their abduction. Shouldn't be much of an issue if it weren't for something similar happening near Moraby Drydocks and Candlekeep Quay. Whether this is the real deal or some Eorzean equivalent, it's still a threat that needs to be removed.

      Wanted: Uktena

      Location: North Shroud, Peacegarden
      Objective: Capture or Kill the target
      Okay, so word out of Hyrstmill is that some of the folks in the settlement there are swearing that they're seeing some sort of dragon. A bit unbelievable for someplace not north enough to be close to Dravania. Still though, that's based off reports, and that's not to include talks about people seemingly being lured in by some sort of light that comes off of it. There isn't much to know on this target it seems, so whether those taking it want it delivered somewhere for research or simply killed off is up to them.

      Class II Marks

      Northern Aldenard (Coerthas, Abalathia's Spine, Dravania, Gyr Abania)
      Reward: 50,000 gil

      Wanted: The Morbol Escapee

      Location: Coerthas Central Highlands
      Objective: Kill the Target
      Apparently, a secret entrance into Aurum Vale was recently found through one of the worst ways imaginable: A morbol from inside breaking out from the putrid caverns. It doesn't seem to be succumbing to the cold anytime soon, so best for someone to play clean-up crew before the stench from its breath reaches further than it should.

      Wanted: Cheval Mallet

      Location: The Churning Mists - Mother of the Sheave
      Objective: Kill the target
      There exists up in the mountains a shining white chocobo. Some legends say that it used to belong to a long-since fallen member of the Heaven’s Ward (though such stories have yet to be confirmed). Reports claim that they’d appear by weary travelers, tricking them to get on its saddle before booting them off the floating mountaintops, sending them falling to their deaths. Clearly this is an issue and it shall be resolved in the most blatant way possible.

      Wanted: Shimmering Rock n' Roller

      Location: The Lochs - The Dark of Lasting Cumber
      Objective: Capture the target
      So there’s a golem that’s been rolling around the caverns in the southern reaches of the Lochs that is full of what looks to be priceless gems. Those paying for the quest want the gems, but don’t want the massive rolling stone to be cut like said gems. Capture it so the potentially expensive colorful stones can be removed from its body and released back into nature.

      Class III Marks

      Othard (Hingashi, Ruby Sea, Yanxia, Azim Steppe, Dalmasca, and other surrounding regions)
      Reward: 75,000 gil

      Wanted: The Turtles of a Half-Shell

      Location: The Ruby Sea, East Othard Coastline
      Objective: Capture the Targets
      A group of kappa have been stranded out north of Isari. While the lot of them seem to be from further south near Doma and the One River, it seems instead of finding their ways home, they've been causing a ruckus, almost taking away the children of the coastal village. Given the Ravens do not condone the killing of yokai unless we have no other choice, please capture the rascals so they can be brought back home. Their parents are probably worried for them, anyways.

      Wanted: Thần Trùng

      Location: Yanxia, somewhere outside of Namai
      Objective: Kill the Target
      There's been odd reports about a type of monster found namely in Nagxia that has been sighted further north in Yanxia. These creatures, known as Thần Trùng - some Spoken-looking entity with a crow's head and red eyes, have been known to visit the graves of the newly deceased in order to gain information on their living relatives in order to hunt them down. Now, this alone has been enough to gather the attention of many, but the fact that something like that has been sighed at night around Namai gives enough to warrant a mark for one of these things.

      Wanted: Golomt Eej

      Location: The Azim Steppe - The Sea of Blades - Yat Khaal
      Objective: Kill the target
      Those of the Kha tribe have noticed that one of the rivers that lead south towards Yanxia and (more notably) north towards the Dawn Throne just seems to spontaneously combust. Those who have dared look into the matter are known to have witnessed what has been described as some fire spirit setting the waters ablaze. Gil is being rewarded to extinguish the nuisance.

      Class IV Marks

      Ilsabard and the Northern Empty (Bozja, Sharlayan, Thavnair, Garlemald, and its surrounding areas)
      Reward: 100,000 gil

      Wanted: Naga

      Location: Thavnair, Shroud of the Samgha
      Objective: Stop the ritual, capture or kill the summoners. Kill the target if the ritual succeeds
      There looks to be some remnants of the Lambs of Dalamud and they look to have taken a vacation away from Eorzea. Specifically-speaking, they've hid themselves in the jungles of Thavnair to summon a voidsent to possess a large serpent and bind it to their will. Prevent the ritual from happening and stop the summoners in whichever way you wish. If the ritual goes through, you have permission to put the serpent out of its misery.

      Wanted: Vodyanoy

      Location: Bozja - Southern Front
      Objective: Kill the target
      Within efforts to rebuild Bozja, there have been some within the construction sector who have gone missing from one of its lakes, only to later show up having passed away due to drowning. As the cases got higher in number, many began to correlate it to a frog-like monster of Bozjan folklore, one known to destroy water-related infrastructure and drown people and animals alike. Do these folks a favor and fish this one out of the water.

      Request to Expel: Leshy

      Location: Magna Glacies (OOC: Garlemald - The Eblan Rime)
      Objective: Drive off the target
      This one’s a bit more complicated compared to our usual requests. Within the Magna Glacies, there are forested areas in which those having to pass through - usually between Ala Mhigo and Garlemald - have been attacked by woodland creatures led by what appeared to be an old man. While it would be recommended to remove this force off the face of the star for the safety of travelers, those informed in Garlean folklore actually request that we don’t do that, saying that said old man’s a shapeshifting entity that is more so compared to a sort of guardian of the forests and the woodland critters. As such, the recommended course of action is to try and drive them away. If they are capable of speaking, then diplomatic measures are to be used first.

      Festival of the Hunt
      Blitzball 2024 Edition

      We're back, blitzfans!

      Once again, the Crimson Ravens Hunting Guild is hosting another public Festival of the Hunt, open for all to watch and for the players of this year's season of the EBL to participate. Compared to last year's trek across the Steppe in collaboration with the Naadominators, this year's voyage - made possible in thanks to Doma and their team, the Nine-Tails - is taking the hunting contestants on a round-trip throughout Yanxia!(Event will be happening on May 30th, 2024 at 9pm U.S. Eastern time. The route, which includes the starting/ending location can be seen below)

      Rules

      1. Participants will be taken through a route starting from the docks leading to the Doman Enclave, heading around the region before eventually circling back to the starting point.
      2. Along the way, certain stops will be made. Participants will be prompted actions based off of the situation they run into. Some options will grant points, others nothing, and others may result in losing points. In addition, some options may require rolls, so be on the lookout and take caution with what you decide upon.
      3. At the end of the route, the winners will be decided by the individual with the most amount of points, as well as the team with the most amount of points as well. In the event that the Individual and Team scores end in a tie, a Tiebreaker Round will commence.

      Route

      Start & Finish: Mercantile DocksArea 1: Yuzuka ManorArea 2: Western Ryurin BridgeArea 3: Castrum FluminisArea 4: Near KusakariArea 5: The Drunken ToadArea 6: Prism Lake

      Area 7: MonzenArea 8: The Dairyu Moon GatesArea 9: The One RiverArea 10: Eastern Ryurin BridgeArea 11: Imperial Hypersonic Assault Craft L-XXIIIT: Tiebreaker Area (if needed)

      Rewards

      The top scoring participant will be able to request any weapon with crafting materials from EX trials of their choosing in relation to the weapon type they sign up with. The participants of the top scoring team will also be able to request the same. In the event that the top scoring individual also happens to be on the top scoring team, that person may choose a second weapon to request crafted.For reference's sake, the pool of weapons include the following:
      Ifrit, Titan, Garuda, Good King Moggle Mog, Ramuh, Ravana, Bismarck, Thordan, Nidhogg, Sephirot, Sophia, Zurvan, Susano, Shinryu, Tsukuyomi, Byakko, Suzaku, Seiryu, Titania, Hades, Ruby Weapon, Emerald Weapon

      Contestants

      Korudo Zarokei

      DOMA NINE-TAILS

      GRIDANIA GREENSWRATH

      Minalta Qalli

      AZIM STEPPE NAADOMINATORS

      C'atoh Tariku

      UL'DAH HIGH ROLLERS

      Ry'lah Dinhe

      Mariyam Kouris

      RADZ-AT-HAN RADIANCE

      Capell Alfius

      LIMSA LOMINSA BARRACUDA

      Laguz Djt-Marouc

      GARLEMALD CERULEUM KNIGHTS

      Reymont Althroz

      ISHGARD SKY STRIKERS

      ALA MHIGO LIBERATORS

      Luka Darcia

      VALNAIN RED COMETS

      Cia Lyule

      Gilane Katarna

      SHARLAYAN ARCHON ACES

      T'yemrope Belhi

      KUGANE DAIGOROS

      Mallian Krysthanth

      EBL FREE AGENTS