FINAL GAMBIT

TOO MUCH IS NEVER ENOUGH.

Every Sunday from 5PM PST until exhaustion.
Crystal. Mateus. Mist. Ward 21. Plot 15. Down the mineshaft.
Please read the disclaimers before arrival.

    Avail yourself of our amenities.

    OUTDOOR REST AREA

    We get it. Sometimes, things get a little intense. We've renovated the yard to feature a pond, benches, and a nigh-invincible dummy to vent your stress or test out a new technique on. Do your worst if you're not your best. It'll repair itself. Take a breather, re-compose, and get back in there to give 'em hell or just relax in a calm environment. Up to you.

    MAIM YOUR FRIENDS GUILT-FREE!*

    Final Gambit stocks its patented Red Potion™, capable of regenerating nearly all wounds out of thin air as if they'd never been inflicted - even severed appendages! Don't worry about any of the pesky side effects like increased aggression, bloodthirst, and increased bravado - it's fine! If Red isn't your cup of tea, medics are available on-site for practical healing.*Final Gambit cannot guarantee either medics or lack of guilt.

    SHOTS AND SHOTS AND BOOZE TOO

    Top-shelf liquor appears behind the bar every Sunday with no obvious source. Since Final Gambit isn't paying for it, drink to your heart's content for free to numb the pain or just to get shitfaced. Either way - have fun.
    Unofficial house rules are that if you step behind the bar, you're the bartender now.

    Support your favorites!

    Final Gambit would be nothing without its fighters, and so now has a gift shop - available in Private Chamber #1 - to purchase hand-crafted outfits of your favorite fighters. Final Gambit only keeps the cost of materials - the rest goes straight to your chosen favorite! If you'd rather express pride for the venue itself, pick up a red beret.
    Stock rotates frequently, so drop by and see what's new!

    KILL YOUR FRIENDS GUILT-fREE!

    The management's managed to dig up old Allagan entertainment devices - something called Street Fighter II? It's strange and unusual, but two people can duke it out without having to lay a finger on each other in real life. No complaints about projectiles allowed - you will learn to avoid fireballs. Git gud, and gg shake my hand.
    It's said that only those with Crimes can see them as they really are. If you're an afficionado of Crimes, your local XM archive has them at /26482.

    • All forms of weaponry and magic are permitted in the arena, with the exception of healing magic.

    • No attacking the spectators. No endangering the spectators. If you want someone dead, take it to the ring.

    • No sexual violence of any kind. Full stop.

    IC RULES

    • No surrendering. When you enter the arena, you agree to fight until you're no longer able to continue whether that be via exhaustion, injury, or death. If you must leave the arena for any reason [such as OOC needs] please ask a staff member to thump you on the back of the head.

    OOC RULES

    • This venue is 21+ for explicit violence. If you are under 21, you will be told to leave.

    • Bigotry will not be tolerated.

    • We permit the maiming or killing of other PCs, so long as both parties have explicitly agreed to it.

    • No sexual violence of any kind. Full stop.

    • This venue is lore-bend friendly, so please be respectful of other players. Mare Synchronos syncshell available in our Discord.

    • Safety first! This is meant to be a fun activity for everyone, so if someone asks you to tone it down a touch, do so.

    content warnings.

    Final Gambit was made with the purpose of allowing people to have brutal fights where injuries matter and bodies shatter. Destruction of another is an art form. That said, for player comfort, here is a non-exhaustive list of situations and things you may encounter during your time at Final Gambit.

    While Final Gambit allows this sort of content, we are not a torture porn club. We're a place for violence enjoyers, not snuff film fanatics. Write accordingly.

    • Depictions of graphic violence. Bodies fall, limbs fly, and fighters get unceremoniously shoved into spinning buzzsaws. People get hurt.

    • Alcohol usage.

    • Fire.

    • Blood, obviously.

    • Bending the lore so far it's getting a degree in contortionism and starring on Ripley's Believe It Or Not! If it can be even lightly explained and it's fun, we generally permit it.


    OUR FIGHT SYSTEM

    GROUP COMBAT


    Normal fight rules apply. Turns go in the order indicated by initiative. Declare who your target is at the same time as you attack; if you're targeted by someone else, roll defense. We recommend writing your defense/offense emotes while you're waiting for your turn. The last individual or team standing wins the bout.

    GENERAL RULES


    Fighters take turns rolling out of 20 for attack and defense. Whomever rolls higher attacks or negates incoming damage, respectively.Fighters fight until they've taken three damage, at which point they're considered KO'd or dead at player discretion. If you've fought at Grindstone, you know how to fight here.

    CRITICAL STRIKES


    If an attacker rolls a 20, they automatically deal one extra damage to the defender on hit.
    If a defender rolls a 20, they negate the damage and deal one damage to the attacker.
    If both attacker and defender roll a 20 - a "cross counter" - then each fighter deals one damage to the other simultaneously.

    Healing is self-serve. Our signature Red Potion™ is available in the medical bay behind the arena; drinking one will mend the imbiber's flesh as though it was never wounded, though side effects will include increased aggression, fever, and a thirst for bloodshed.
    While Final Gambit does employ medics, we make no guarantees that medics will be on-site, or that they will heal you.

    To enter a fight at Final Gambit, please speak with either one of the on-duty announcers or the bartender; you will be added to the queue alongside another fighter-to-be, either a fellow guest or one of our dedicated staff brawlers if need be.
    We may require pre-registration on particularly busy nights; we'll always make this known beforehand in our Discord.

    More specifically, Final Gambit is a laid-back venue for violence enjoyers and those who are tired of limiting their creative writing for sake of appearances. Can your character detonate their arm like a cannon? Go for it! Are they a master of elemental aether? Shock the ring! Narrative hand-waves are built into the place's identity. Don't worry about destroying the arena with too powerful of an explosion - it'll come back! Worried about permanent injuries? Red Potion™. Just have fun out there.

    who are we?

    Established May 2022, Final Gambit aims to be a place where people can let their characters run wild unconstrained by things like "not maiming people" and "collateral damage". The arena regenerates, fighters are healed, and everyone's expecting carnage; bring your best, not the watered-down power you'd bring to any other fight club. Go wild. Be cringe. Be free.

    We are NOT:- A place for those just looking to recreate snuff films.
    - A place for those with hateful ideologies. Trans rights, and kill Nazis.
    - A place for anyone under 21. We want people to be mature.
    - A place for people with strict 1:1 lore adherence. We permit so much as long as you can provide a plausible explanation.