Primal β—ˆ Ultros β—ˆ Empyreum

Ward 6 β—ˆ Plot 32

THE FIRST & THIRD FRIDAY OF EACH MONTH
β—ˆ 8 PM - 12 AM EST β—ˆ

Within the High House districts of Ishgard lies a respite for weary adventurers, as well as those who wish to test each other in combat.

Regardless of your endeavor, may the Fury bless your every step.

Join us for our next duel night on May 3rd.


    ❝ House Vaillensioux? It has been wise to leave such a name off your tongue for some time now...
    though that may prove to change in the days yet to come. They've a new name now. That of the lowbown woman, believe it or not. Whatever are they doing within those walls? ❞


    β—ˆ Regarding the timeline and setting for your out-of-character needs. β—ˆ


    The setting in which The Fury's Hallow takes place is in the wake of the Endwalker expansion. Brief spoilers for general events occurring up through the end of that expansion may be referenced in prose. This will likely be adjusted upon the release of Dawntrail and continue to adapt the story of the venue as new content is released.

    At this time, the Holy See has relaxed the borders of Ishgard, encouraging adventurers and dragonkin alike to set foot inside the once exclusionary city-state. As House Luvese is a distant branch of House Haillenarte, the proprietors seek to aid in the efforts of the Restoration and Reformation alike, and as such, the purpose of The Fury's Hallow is to provide respite and sport for adventurers visiting from beyond the walls of Foundation. The doors of this tavern welcome all those who cross its threshold, whether they be acclaimed warriors from the Steppe looking to test their strength against new opponents, Woodwarders venturing into society for the first time since leaving their forest, or Garleans fleeing civil war and seeking new beginnings and second chances.

    Characters here, while not all hailing from Ishgard Herself, explore a variety of Ishgard-centric themes, including but not limited to clergy members navigating the Reformation of the Holy See; former dragoons finding their place in a post-Dragonsong War world; Temple Knights seeking a pint of ale; Ishgardian nobility curious about a new tavern opening in the streets of Empyreum and drawing adventurers from afar β€” the list goes on. Whether your character is Ishgardian or simply visiting Foundation, you are encouraged to join us within the blessed walls of The Fury's Hallow.

    History of House Luvese β—ˆ

    House Luvese had its beginnings as a somewhat successful branch of House Haillenarte, first originating under the name House Vaillensioux. It became notable for the merchant family’s prosperous contributions to armament production, headed by Lord Leodaire Vaillensioux. However, when it came time for Leodaire to serve as a House Knight during the Dragonsong War, his three sons enlisted alongside him, and as such, the armament business of House Vaillensioux would see a decline in productivity, one that became permanent upon Leodaire perishing during his service. Unfortunately, it was only his youngest son that would survive the fifth assault of Nidhogg upon Ishgard, and thus, Ser Thevanin Vaillensioux assumed the title of Lord of the Estate.Upon returning from the war and attempting to establish a sense of stability for House Vaillensioux after the loss of so many, Thevanin set about marrying his childhood friend, Lucette Luvese, in spite of her lowborn status. His hope of conceiving an heir and securing the continuation of the Vaillensioux lineage was quickly dashed, however, as Lucette experienced multiple complications throughout their attempts. After several years and many debilitating miscarriages, she managed to give birth to a frail, sickly heir by the name of Benedict – but, as say the rumors amongst the nobility, Lady Lucette was so embarrassed by her failure to provide a healthy, strong descendent to continue the line that she passed away shortly thereafter.A shame, truly. She was always so amusing to watch as she stuttered and trembled her way through high tea.Ser Thevanin, it would seem, did not handle the death of his wife with any manner of proper decorum. Rather, witnesses might claim that he fell into a state of denial as to the true cause of her death, turning to explanations of heretics having orchestrated her demise. Those living in the vicinity of House Vaillensioux whispered often of how the Lord of the Estate seemed to have lost his mind, allowing the manor and its grounds to fall into disrepair, its once resplendent faΓ§ade decaying to a state that was nigh unlivable.


    HALLOW – to honor as holy; to consecrate; to consider sacred – to hallow a battlefield.
    For as the Fury has hallowed these walls, so too shall we fight in Her name.


    On a particular night of the Second Umbral Moon, following the decisive conclusion of the Dragonsong War, a commotion occurred at the estate: those present to watch the affair from the streets might recall that Lord Thevanin was taken into custody by the Temple Knights under grounds of conspiracy, and he was stripped of his title then and there. Following his arrest, House Haillenarte took pity upon he who would inherit the estate: the sickly, frail son of Thevanin, who resided in the care of local chirurgeons. The title was bequeathed to him with the optimistic – if not somewhat belittling – encouragement to β€œmake of House Vaillensioux what he wished.”Therein, of course, resided the designed failure. Benedict, having spent the majority of his life in strict care, lacked the experience and able-bodied nature required to run an estate on his own. However, loath was he to cut the limb from the tree and allow the branch of House Vaillensioux to be consumed by its trunk of House Haillenarte. As such, he sent a missive to one he’d always considered a brother, if not by blood but at least by their shared love for Lucette: Robyn Luvese, a ward of House Vaillensioux who had been adopted by Lucette.In this missive, Benedict explained his vision, one spurred by his deep love of adventure novels and his dreams of travel: that the manor of House Vaillensioux be repurposed into something that might serve the adventurers recently setting foot within Ishgard’s walls following the end of the war. And, more than anything, he asked that the estate be renamed as House Luvese – to honor the familial name of his late mother, a woman who had such a profound impact upon Robyn’s life as well.Since his years away from Ishgard, Robyn had come to live, work, and study in the city-state of Old Sharlayan, leaving him rather overwhelmed by the prospect of his new property assets. Upon noticing how reluctant Robyn was to move back into an estate that held several unpleasant memories for him, his mate and comrade, Shri'ke, agreed to take the helm with this endeavor of repurposing the manor... and, perhaps, incorporating the theme of dueling in the spirit of good sportsmanship, given the former Temple Knight Commander's eagerness at the thought of crossing blades in a situation without the threat of life or death. Having no better idea of his own, Robyn agreed.


    And thus, under sanction of the Temple Knights, the doors to The Fury's Hallow have been opened. A respite for adventurers, blessed by the watchful gaze of the Fury, where they may test their mettle and prove themselvesβ€”not only to one of the Twelve, but to each other.


    β—ˆ Estate Rooms

    All Free Company chambers have been designed as open, immersive roleplay spaces within House Luvese for guests to enjoy, both during opening hours and otherwise. You are welcome to use these spaces for roleplay and photography; the venue is always unlocked and welcome for visitors to explore, no rental fee required.

    »» β€” Commander's Office β€” ««


    β—ˆ Room I β—ˆ

    What once served as the private lair of the former head of house, functioning as both a center of business and conspiracy, has been repurposed into a central office for Shri'ke Lanius to oversee the operations of the Fury's Hallow. Encouraged by Robyn, he's been invited to transform it into a space well-suited to his former position as a Commander within the Temple Knights.

    »» β€” The Infirmary β€” ««


    β—ˆ Room II β—ˆ

    To better serve patrons, this wing of the manor has recently been renovated into an infirmary, which also includes the primary office for Robyn Luvese, constructed to provide a place of succor for the combatants of the Fury's Hallow or anyone requiring medical care. Two private suites are available for recovery in addition to a medical sauna and steam room.

    »» β€” The Grand Library β€” ««


    β—ˆ Room III β—ˆ

    An existing feature left intact from the original manor, the Grand Library houses a surplus of texts and other literature, both academic and otherwise. Many collections featuring various Ishgardian novelists, historians, playwrights, and poets can be found on the abundant, towering shelves, as well as a wide selection of Halonic doctrine, including a rare edition of the Seventy-Two Articles of Halonic Polity.

    »» β€” The Parlor β€” ««


    β—ˆ Room IV β—ˆ

    Another relic of the original House Luvese manor, the sitting parlor remains relatively unchanged from days long since past, offering a place of quiet solitude and reprieve. One might retreat to this dim, comforting room to view the paintings of the gallery or explore a more curated selection of fictional novellas that were once favored by the second lady of the house.

    »» β€” The Greenhouse β€” ««


    β—ˆ Room V β—ˆ

    Recognizing the need to have access to fresh herbs and other natural remedies in order to better serve the patrons of the infirmary, the attic of the manor has been repurposed into a greenhouse, thus negating the trouble posed by the frigid Coerthan climate outside. Guests are welcome to visit the greenhouse should they require any herbal supplements and ingredients for their own healing practices, offered for free.

    »» β€” The Sky View β€” ««


    β—ˆ Room VI β—ˆ

    Should one wish for a breath of air, they need venture no further than this upper balcony. Overlooking the High House district, the magick-enhanced exterior remains warm enough to stave off the Ishgardian chill, providing an area for quiet contemplation and solace. An ideal space whether one requires a rest after a particularly taxing match, solitude in which to lose themselves to wandering thoughts, or a simple moment of untroubled peace.

    »» β€” The Artisan Studio β€” ««


    β—ˆ Room VII β—ˆ

    The artisan studio is another room of the extensive manor that has been relatively untouched in the proprietors' restoration attempts. It was once utilized by the former head of the house, who, in addition to being a master luthier, was a skilled painter. He would often while away many an afternoon and evening within this studio, painting portraits of the lady of the house as a testament of his devotion. Now, it remains a space for others to share in the creative process together.

    »» β€” The Vail Suites β€” ««


    β—ˆ Room VIII β—ˆ

    Should you find yourself in need of a place to rest throughout your Coerthan travels, the Hallow has several guest rooms available, the most sought-after being those within the Vail Suites. These cozy rooms offer warmth and privacy, the first more suited to lone adventurers while the second provides a more spacious experience. A stay at The Fury's Hallow provides quick access to the rest of Empyreum, as well as being only a short distance away from the shopping district of the Jeweled Crozier in the Pillars. And you need but step outside of the manor to indulge in a stunning view of the Coerthan Highlands when morning breaks.

    »» β€” The Training Pit β€” ««


    β—ˆ Room X β—ˆ

    Having need of a facility in which to practice combat skills, build endurance, and spar together, an additional room of the manor has been converted in a training arena. This close-quarters fighting pit provides a space for the proprietors and fellow staff of The Fury's Hallow to train with each other outside of venue operations, and additionally, it serves as a substitutional arena for an expanded roster of matches during open hours.(Be aware: there is no chirurgeon on duty outside of official matches, so utilize this space at your own risk.)

    »» β€” The Chapel β€” ««


    β—ˆ Room XI β—ˆ

    One need not travel back to the Pillars in order to receive a Halonic blessing prior to their next match. A sanctum of prayer and confession, a chapel room has often been a common staple of many older Ishgardian manors, and House Luvese is certainly no exception. The chapel has since been repaired and refurbished after being left to decline, and all who attend The Fury's Hallow are invited to seek solace within its pews and before its altar, should they have need.

    β—ˆ Affiliate Venues β—ˆ


    Are you a traditional & immersive roleplay venue looking to connect with others, or do you have ideas for a collaboration? Please feel free to reach out to Shri'ke (chevalure) on Discord to discuss affiliating with us!

    »» β€” Honey Bee Inn β€” ««


    β—ˆ Crystal | Coeurl β—ˆ

    Goblet β—ˆ Ward 6 β—ˆ Plot 5

    Every Sunday | 8 PM - 12 AM EST

    »» β€” The Jabberwocky β€” ««


    β—ˆ Crystal | Zalera β—ˆ

    Goblet β—ˆ Ward 6 β—ˆ Plot 11

    Select Saturdays per Month | 9 PM - 12 AM EST

    »» β€” The Tipping Scales β€” ««


    β—ˆ Crystal | Zalera β—ˆ

    Goblet β—ˆ Ward 7 β—ˆ Plot 12

    Every 2nd & 4th Saturday | 7 PM PST

    Primal β—ˆ Ultros β—ˆ Empyreum β—ˆ Ward 6 β—ˆ Plot 32

    THE FIRST & THIRD FRIDAY OF EACH MONTH β—ˆ 8 PM - 12 AM EST

    CARRD DESIGNED BY CHEVALURE.


    The Fury's Hallow is actively hiring for all roles!
    Please click the button below to see available positions and begin your application.


    Challenging Staff in Duels β—ˆ

    Staff members marked with a βš” symbol beside their battle class are available to challenge to a duel.
    To register for a match, please join our Discord server, or sign up at the fight counter!


    ❝ Blessed by the Fury are those who would seek to provide shelter and refuge to others in need. ❞

    »» β€” Shri'ke Lanius β€” ««


    β—ˆ Executive Director β—ˆ

    Β» He / Him Β« β—ˆ Gunbreaker βš”

    A former commander of the Temple Knights who has spent the majority of his life on the battlefield.

    »» β€” Robyn Luvese β€” ««


    β—ˆ Head Overseer β—ˆ

    Β» He / Him Β« β—ˆ Marksman

    An accomplished scholar, formidable marksman, and talented musician whose healing magicks will surely be appreciated.


    ❝ Blessed by the Fury are those who ensure fairness prevails above all else. ❞

    »» β€” Sorka Fyneth β€” ««


    Β» She / Her Β« β—ˆ Sage βš”

    A medic who aided in the Battle of Ala Mhigo, ensuring a legion of soldiers could see a day beyond the smoke and rubble.

    »» β€” Kazdel Ambrosias β€” ««


    Β» He / Him Β« β—ˆ Bard / Gunbreaker βš”

    A "sleepy" Dalmascan magitek engineer who knows far too many odd secrets and is said to dance with time itself.

    »» β€” Rezla Kish β€” ««


    Β» She / Her Β« β—ˆ Dragoon βš”

    An ex-dragoon, now returned to Ishgard after leaving in disgrace.

    »» β€” Kossec Eterneta β€” ««


    Β» He / They Β« β—ˆ Gunbreaker βš”

    A magitek scholar from Old Sharlayan who has an obsession with traveling the realm.


    ❝ Blessed by the Fury are those who trade in coin with a heart of pure intention. ❞

    »» β€” Mya Valeriant β€” ««


    Β» She / Her Β« β—ˆ Blacksmith

    A retired astrologian and accomplished blacksmith who is more than capable of balancing the books of the most lucrative venues.

    »» β€” Beau Dawnstrider β€” ««


    Β» She / They Β« β—ˆ Paladin βš”

    A kind, courteous adventurer who is always willing to offer a hand to those in need; she is eager to hear your tales or inquiries.


    ❝ Blessed by the Fury are those who offer their aether and gentle touch to heal those in need of succor. ❞

    »» β€” R'indae Tia β€” ««


    Β» He / Him Β« β—ˆ White Mage βš”

    A traveling white mage with a caring heart willing to help all those in need, so long as it's not asking for directions...

    »» β€” C'yaluh Vidmulye β€” ««


    Β» He / Him Β« β—ˆ Arcanist

    A thrill-seeking arcanist and begrudging healer lured to duty by money and curiosity. Dislikes being bored.

    »» β€” Sebastian Acacius β€” ««


    Β» He / Him Β« β—ˆ Machinist βš”

    A (fugitive) Garlean librarian with an extensive banned materials collection that is rivaled only by his collection of guns.

    »» β€” Seraph Ambrosias β€” ««


    Β» He / Him Β« β—ˆ Dancer βš”

    An outgoing merchant from Thavnair trying to learn the ways of the world with a smile like the sun.


    ❝ Blessed by the Fury are those who ensure cups overflow and plates are full with the sustenance of this star. ❞

    »» β€” Porsche Cato β€” ««


    Β» He / Him Β« β—ˆ Gunbreaker / Machinist / Reaper βš”

    A Garlean magitek engineer who is as dedicated to his work as he is to winning every argument he starts.

    »» β€” Amandine Issommeharre β€” ««


    Β» She / They Β« β—ˆ Black Mage / Reaper βš”

    A well-mannered, mysterious mage whose appetite for cute confections is surpassed by her hunger for eldritch knowledge.


    ❝ Blessed by the Fury are those who place themselves within harm's way to protect their fellow kin. ❞

    »» β€” Jacinthe Lecuyer β€” ««


    Β» She / Her Β« β—ˆ Paladin

    A House Knight and ex-cannoneer whole-heartedly determined to prove you can teach an old war dog new tricks.

    »» β€” Lucien Evitheille β€” ««


    Β» She / Her Β« β—ˆ Dragoon βš”

    A retired dragoon and lifelong soldier acclimating to a post-Dragonsong world. Has a penchant for getting lost.


    ❝ Blessed by the Fury are those who preserve our memories from being lost to time. ❞

    »» β€” Percival Waters β€” ««


    Β» He / Him Β« β—ˆ Astrologian / Paladin βš”

    A pious, capricious and painfully Sharlayan mage, devoted to the restructuring of the Scholasticate following his departure from the Orthodox clergy.

    β—ˆ Auxiliaire Staff

    For those staff members who find themselves drawn by adventures far beyond the walls of Foundation, The Fury's Hallow welcomes them back with open arms whenever they should return to these blessed halls.

    »» β€” Astri Laurent β€” ««


    Β» He / Him Β« β—ˆ Sage βš”

    A Sharlayan archon who eschewed the politics of his homeland. His wit is known to be as sharp as the nouliths he wields in battle.

    »» β€” Sigrid Igdrasel β€” ««


    Β» She / They Β« β—ˆ White Mage / Dancer

    A well-traveled, sturdy soldier who's fought for over seventy years as a battle dancer while actively learning healing in various ways.

    »» β€” Briege Fe'ar β€” ««


    Β» She / Her Β« β—ˆ Dark Knight βš”

    An adventurer who is always
    seeking a good night of revelry.

    Do you wish to apply for a position at The Fury's Hallow, but have limited availability?

    Members of our Auxiliaire Staff are able to participate at their own convenience based on their schedule, filling in roles as needed to support the venue's operations.

    Even if you have limited availability to participate, we encourage you to apply and join our community!

    Manor Residents β—ˆ

    Throughout the manor, one might encounter several staff who serve the household, functioning as caretakers and overseers to support various quarters and duties of the estate.Residents marked with β€» are NPC staff; you are welcome to engage with them and utilize them in your scenes as needed! Residents marked with 🞠 are Player Characters who you may encounter during duel nights.

    »» β€” Cecelia Briarstone β€” ««


    Β» She / Her Β« β—ˆ Chirurgeon β€»
    Location: Room II - The Infirmary

    A familiar, albeit no nonsense, face to those who seek respite in the infirmary, Cecelia prides herself on being both a Scholasticate graduate and a very talented healer.

    »» β€” Adeloine Corminneaux β€” ««


    Β» He / Him Β« β—ˆ Scholar β€»
    Location: Room III - The Grand Library

    Those who thirst for knowledge may find kinship in Adeloine, a meticulous archivist and scholar whose specialty in foreign cultures is well served by his station as librarian of House Luvese.

    »» β€” Gothard Simmonet β€” ««


    Β» He / Him Β« β—ˆ Intendant β€»
    Location: Room II - The Infirmary

    The ever-dutiful and hardworking Gothard returned to his post as House Steward when Benedict was made Lord of the Manor, pleased to be of service to the Luvese family once more.

    »» β€” Cilvionne Norbettaux β€” ««


    Β» She / Her Β« β—ˆ Head Culinarian 🞠

    The granddaughter of one of the Scholasticate's most endeared culinarians, Cilvionne runs the kitchens of House Luvese with equal parts love and stringency.

    »» β€” Benedict Luvese β€” ««


    Β» He / Him Β« β—ˆ Lord of the House 🞠

    Born frail and feeble, Benedict was made the head of the estate following his Father's arrest for treason. The bookish young man is often bound to an infirmary ward, entrusting the estate's care to Robyn and Shri'ke in his stead.

    »» β€” Faerval Krunuelder β€” ««


    Β» He / Him Β« β—ˆ Red Mage 🞠

    Serving alongside Shri'ke on the Bozjan frontlines as an experienced field medic (and recently-practicing red mage), the taciturn and reserved Faerval has left many decades of fighting in wars behind in favor of a quieter life in Ishgard.

    »» β€” Leon Blackwood β€” ««


    Β» He / Him Β« β—ˆ Repairman 🞠

    A recent addition to the ranks of the Skysteel Manufactory, Leon has offered his services to House Luvese's many, many repair needs. Might want to think twice before you cause property damage during your fight; chances are he'll be the one cleaning up after you.

    »» β€” Ysera Senya β€” ««


    Β» He / Him Β« β—ˆ Medic 🞠

    An incredibly skilled medic in his own right, Ysera absolutely spends a considerable amount of time residing within House Luvese entirely of his own volition and not at all with the singular purpose of keeping Leon out of trouble.

    Primal β—ˆ Ultros β—ˆ Empyreum β—ˆ Ward 6 β—ˆ Plot 32

    THE FIRST & THIRD FRIDAY OF EACH MONTH β—ˆ 8 PM - 12 AM EST

    CARRD DESIGNED BY CHEVALURE.


    Regardless of what brought you to The Fury's Hallow, we ask you to abide by the following rules.
    Any violations of these rules will result in our staff requesting you leave the venue.


    Venue Conduct β—ˆ

    • Participation in this venue and its activities is limited to those of or above the age of 18, both in-character and out-of-character, as mature topics may be depicted or addressed in prose, including but not limited to violence, use of alcohol, war, and mentions of sexual conduct.

    • We encourage and welcome roleplayers of all experience levels to participate!

    • The Fury's Hallow is an immersive venue focused on traditional, heavy roleplay, and as such, we ask participants to respect that in their posts. Anyone who is posting in an OOC or "trolling" manner will be asked to stop, and if that is not honored, they will be told to leave. Overt harassment of the venue or staff will be reported.

    • You may wish to observe this establishment abides by a Lawful Good alignment. Any sort of criminal behavior is apt to raise suspicion and be dealt with accordingly. Please be aware of such when entering the establishment as a more evil-leaning character.

    • On that note, combat within The Fury's Hallow focuses on sportsmanship and camaraderie. Combatants are encouraged to show good will towards their opponent, rather than malicious behavior. (Though, of course, conflict and tension are always welcome.)

    • You may utilize any weapons and magicks at your disposal during matches. However, "OP" characters are not permitted. If we perceive your character to be acting in a manner that is unbelievable and puts your opponent at an extensive disadvantage, your match will be interrupted and ended. (An example of this would be entering a match as the Warrior of Light, or dynamis-wielding royalty from another Shard with unlimited power at your disposal. Challenging the Twelve might prove to be more fulfilling.)

    • Likewise, you are not allowed to use weapons or magicks outside of the arena. Doing so will result in a request to leave, particularly if those abilities threaten others in the vicinity.

    • Do not godmod. The outcome of matches is reliant on the /random rolls. It might suck, yes, as sometimes the dice are cruel, but please accept your RNG and play through your match accordingly.

    • Killing your opponent is not permitted. The Temple Knights would surely shut down this establishment if such were to occur.

    • Healing services are provided to all combatants after their matches, if so desired.


    To sign up for a duel, visit the fight counter during open hours,
    located beside the staircase on our lower level.
    Pre-opening registrations are also available in our Discord server. If you wish to be guaranteed a spot, be sure to join and register before doors open!



    Adventurers, pray be aware: our venue utilizes a unique combat system that may be different from those experienced elsewhere. Please read through this dossier prior to duel registration.After doing so, if you find yourself overwhelmed?
    Do not be afraid.
    Our proctors will handle all calculations and keep track of hit points throughout every duel.
    All you need focus on is writing your posts and enjoying your match!

    • Hits are determined using the three (3) individual numbers of a /random roll.

    • The first number is the accuracy: if you roll above the designated number (3, or any total above 300), your attack will hit.

    • The second number is the damage dealt, referring to our system of hit points. Hits can cause damage ranging from 1 to 10 damage points (with 0 counting as 10).

    • The third and final number is the critical hit threshold: on a 7, 8, 9, or (1)0, the hit will do double the damage.

    • Physical DPS & Casters have a bonus of adding 2 to the damage they deal.

    • Rolling a 999 will result in a Limit Break attack, allowing the player to unleash an ultimate ability of their choosing to immediately reduce their opponent to 1 hit point.

    • Rolling a 0 is a complete and utter fumble. Are you certain you've ever engaged in combat before?

    • Regarding Homebrew Classes: we do allow non-canonical, homebrewed classes to participate. When signing up for a walk-in fight, the registrar will go over your character's information and help you determine what class will be best suited for your abilities. Otherwise, a Proprietor will reach out to confirm your class via your preregistration.

    Β» How are hit points determined? Β«


    • Every combatant begins with a standard 25 hit points.

    • All healer classes gain a bonus of 3 additional hit points for a total of 28.

    Β» Why does armor matter? Β«


    • Armor is classified in three types: Light, Medium, and Heavy.

    • Tanks wear Heavy armor, allowing them to subtract 3 from damage they receive.

    • Physical DPS wear Medium armor, allowing them to subtract 2 from damage they receive.

    • Healers/Casters wear Light armor, allowing them to subtract 1 from damage they receive.

    Β» Adjustment Chart Β«


    ClassDamage DealtDamage Received
    Tanks---3
    Physical DPS+2-2
    Casters+2-1
    Healers---1

    β—ˆ Pray tell: how does this all play out? β—ˆ


    Let us review a sample match!

    • Combatant #1 and Combatant #2 enter the arena.

    • Combatant #1 is a Gunbreaker, classifying them as a Tank. They have 25 hit points, and every attack that hits them will do -3 damage of their opponent's roll.

    • Combatant #2 is a Bard, classifying them as Physical DPS. They have 25 hit points, and every attack they do will include a bonus of +2 damage points.

    • Both combatants roll for initiative. The Bard wins with 734.

    • The Bard writes out their initial attack post. They roll /random: 573. Their first number, 5, means their attack hits. Their second number, 7, means the attack does 7 damage, +2 as a Physical DPS. Their third number, 3, is below 7-10, so they do not land a critical hit. Their opponent is a tank with Heavy armor, so -3 damage is taken from their roll for a total of 6 damage.

    • The Gunbreaker is now down to 19 hit points. They write their counterattack and roll /random: 467. Their first number, 4, means their attack hits. Their second number, 6, means the attack does 6 damage (with no bonus as they are a tank). Their third number, 7, is in the critical hit zone, meaning their attack actually does 12 damage, -2 for the Physical DPS Light Armor for a total of 10 damage.

    • The Bard is now down to 15 hit points. They write their next attack, and thus the match proceeds!

    As stated, our proctors will track everything necessary for duels. If you feel intimidated, we highly recommend watching a few matches in order to assess how the system works. And, of course, should you have any questions, you need but ask one of our staff members.

    Permitted Actions


    • Use of weapons

    • Use of magick & aether

    • Spraining limbs

    • Breaking bones (sans permanent damage)

    • Cuts, lacerations, & stabbing (non-lethal)

    • Burns (up to first-degree)

    Frowned Upon


    • Attacks directed towards intimate areas

    • Targeting horns, hair, ears, or tails

    • Burns (up to and above third-degree)

    • Damage resulting in permanent scars, disabilities, injuries, or otherwise (must be consented to OOC by your opponent)

    The use of Frowned Upon actions may result in interference by the Proctor or Peacekeepers, depending on the severity. Use them at your own risk; your match may be interrupted.

    Severely Forbidden


    • Killing your opponent (or attempting to)

    • Maiming & dismemberment

    • Torture

    • Abilities that mortally endanger other patrons and staff

    The use of Severely Forbidden actions will unequivocally result in interference by the Peacekeepers as well as further in-character consequences.Strongly consider the repercussions. Consent is required by all parties if such actions are to be pursued.


    The majority of combat at The Fury's Hallow pertains to 1-v-1 duels, which are hosted in the Main Arena (located in the manor cellar) or the Outdoor Pit.

    • When engaged in combat, please utilize /yell chat for all of your roleplay posts.

    • Upon entering the arena, the proctor will ask each combatant to roll for initiative with the /random command. The combatant with the higher roll will be the first to attack.

    • Combatants will alternate between attack posts (i.e. Combatant #1 writes their attack and rolls /random; Combatant #2 reacts to its success - or lack thereof - and attacks in turn while rolling /random).

    • After making their post, combatants must roll /random within 15 seconds. This is to prevent a combatant from trying to "run down the clock" and give their opponent fewer opportunities to attack. If a combatant does not roll for their attack within 15 seconds, it will be considered a miss automatically.

    • Combatants must wait for the proctor to announce their ruling for the results of the previous roll before making their next attack. Any post and/or attack roll made prior to the proctor calling the previous roll will be rendered null and void, and the combatant will be asked to redo their attack.

    • Duels are limited to 30 minutes. This is to ensure a variety of matches can occur throughout the evening during our limited open hours. Upon reaching the 30-minute mark, the combatant with the highest score will be declared victor.

    • Proctors will inform combatants when they have ~2-3 minutes remaining, allowing each combatant to make one more post before the match ends.

    • In the instance of a tied match, a round of Fury's Fatale will occur, in which each combatant has the opportunity to roll /random against each other one final time. The combatant with the higher roll will win the match.

    • Proctors have the discretion to treat immediate 25+ damage rolls achieved within the first round of a match with the Limit Break rule; rather than instantly KO'ing an opponent, this will instead drop them to 1 hit point, allowing for a fair chance for both to roll.


    Occasionally, The Fury's Hallow will offer special bracket tournaments for certain holidays and other occasions. These tournaments may range from duo duels, jousting competitions, and more!

    • Tournament sign-ups are offered in advance. Please keep an eye on our Discord server for the announcement. The number of participant slots will be limited per tournament on a first come, first serve basis.

    • Combat during tournaments follows our regular duel combat rules.

    • The victor and the runner-up will be awarded prizes; however, only the victor will receive an honorary showcase in Victory Hall.

    • Participants may be disqualified if the proctoring team determines it to be necessary for any circumstance.


    Betting is available for every duel. Betting is not available once a duel has commenced. All bets are final and refunds are not permitted upon request.To place a bet, please visit the registrar at the fight counter beneath the staircase.

    • The minimum bet you may submit begins at 25,000 gil. Bets cap at 200,000 gil.

    • You may bet on a fighter at any point in the night up until the beginning of their duel. (Fighters cannot bet on themselves.)

    • You may not bet on both fighters within a single round of combat.

    • If your fighter wins: You receive 150% of your initial bet.

    • If your fighter loses: You receive 25% of your initial bet. The house retains 75%.

    • Should a combatant throw a match or otherwise attempt to lose in favor of someone who has placed a bet, all bets are refunded to participating guests.

    Primal β—ˆ Ultros β—ˆ Empyreum β—ˆ Ward 6 β—ˆ Plot 32

    THE FIRST & THIRD FRIDAY OF EACH MONTH β—ˆ 8 PM - 12 AM EST

    CARRD DESIGNED BY CHEVALURE.

    To order from a tavernkeep's personal menu, one should approach the tavernkeep in question and request the desired items directly from them. Please note that if a tavernkeep is not present, their personal menu items may not be available unless another tavernkeep on duty has been instructed of how to serve those items in their stead.

    Porsche: Garlean Gourmand

    Poppy Seed Roll

    βΈ»1,000 GilβΈ»


    A delicious staple of Garlean baking, the buttery, fluffy dough is baked to a shiny golden brown and stuffed with a sweet and crunchy filling comprised of ground poppy seeds, milk, butter, sugar, and eggs.

    Glory Be Soup

    βΈ»3,500 GilβΈ»


    This hearty stew, consisting of chestnuts and lentils boiled in a rich red wine, has been given new life by Porsche's hand. No longer shared in the praise of a fallen Emperor, the Vieran engineer offers his personal version of this infamous dish as a form of comfort to those who venture within the tavern and seem as if they need warmth and quiet fellowship.

    Jewel of Garlemald Vodka

    βΈ»2,000 GilβΈ»


    The proprietors aren't quite sure how Porsche managed to smuggle so many bottles of top-shelf Garlean vodka behind their tavern bar, but at this point, they know better than to question it. Crabby's probably to blame.

    Corvos Kvass

    βΈ»1,500 GilβΈ»


    Kvass originates from the traditional Garlean practice of fermenting a mash of malt and rye flour, the latter of which was originally harvested from the fields of Corvos. With a low alcoholic percentage, it is popular amongst citizens old and young alike.

    Amandine: Shroud Savant

    Jellied Compote

    βΈ»2,000 GilβΈ»


    A dish of stewed fruit made firm with gelatin, cut with precision and decorated to appear like gemstones. After being chilled and prepared in the serving cup with a delicious syrup, the jellies are dusted with edible glitter.

    Pumpkin Spice Latte

    βΈ»2,000 GilβΈ»


    A staple of the autumn season that has grown popular within Gridania as of late, particularly fueled by an ample harvest of pumpkins by the Botanists' Guild. Fresh pumpkin puree, maple syrup, and seasonal spices are blended together with brewed coffee and milk, served warm and topped with whipped cream and dusted with cinnamon.

    Primal β—ˆ Ultros β—ˆ Empyreum β—ˆ Ward 6 β—ˆ Plot 32

    THE FIRST & THIRD FRIDAY OF EACH MONTH β—ˆ 8 PM - 12 AM EST

    CARRD DESIGNED BY CHEVALURE.


    ❝ Champions? Crowned beneath the Fury's blessing, you say?
    ...Perhaps there is something to be said for claiming victory within those walls. ❞


    β—ˆ Current Rankings: Spring Series 2024

    Rankings reset at the beginning of a new season.
    Rankings are listed from highest victories to lowest (and alphabetically thereafter).
    Rankings do not include tournament victories or losses as those matches are held under different stipulations.


    β—ˆ Rankings Key β—ˆ

    πŸ‘‘ = Reigning Champion
    ❄️ = Winter Champion β—ˆ 🌸 = Spring Champion
    β˜€οΈ = Summer Champion β—ˆ 🍁 = Autumn Champion


    CombatantVictoriesLosses
    Yvelont Durendaire40
    Ari'a Roossa30
    Kazdel Ambrosias31
    Seraph Ambrosias 🌸31
    Amaris Sullivan21
    Bababoi Baboi20
    Charmont Ornedwesfv 🍁22
    Emhyr Myste22
    L'tajha Jidha22
    Marcel Gaubert21
    Rin Ymirsdottir20
    Rivulet Botan22
    Aeldra Fleury12
    Azar Jazaeri β˜€οΈ12
    Briege Fe'ar10
    Caelum Highwind10
    Cinnieux de Audoin β„οΈπŸ‘‘12
    D'vara Nunh11
    Dayn Hthrana10
    Faen Feldi10
    Feohnel Feldi12
    Gnosia Valerian10
    Jacinthe Lecuyer10
    Katherine Waltorana10
    Lucien Evitheille10
    Mr. Chunk10
    Naomi Hiyama10
    Porcia Geminus11
    Porsche Cato10
    Shri'ke Lanius11
    Vincent Escaton11
    Alkaid Leandre03
    Amandine Issommeharre03
    Beatrix Vrineauve02
    Beau Dawnstrider01
    Chuchuje Chuje01
    Elaine Auclair01
    Kossec Eterneta02
    Leon Blackwood01
    Percival Waters02
    Piers Tris01
    Rezla Kish01
    Saevio eir Feroira01
    Sorka Fyneth01
    Vahn Rasmus01
    Valentoix Leodaire01
    Y'lailoken Tia01

    Victory Hall β—ˆ

    In the center of the Heaven of Ice does rise a lofty, frozen palace carved by the Fury's own spear from the frigid shards formed of moonbeams gathered by Menphina. Within this chilled haven reside the enduring spirits of epic heroes and gallant knights, the benevolent and the faithful.

    Just as Halone's palace provides refuge and glory to those who achieve eminence in Her name does the Victory Hall of Fury's Hallow bestow honor upon those who prove their fortitude and determinination within our walls.

    The following combatants have proven their caliber and triumphed over their foes under the watchful eye of those who have pledged themselves to fulfill the Fury's teachings, and so too do we commemorate their names.



    Diogene Descoteaux


    β—ˆ Lancer β—ˆ

    Brume born and bred, Diogene Descoteaux has had much to prove over his 18 summers. It was by the Fury's grace, or so his mother says, that he was born with the hard head and strength of will to ensure that he could - beginning his term as Squire of the Temple Knights in his 16th year. His trainers say the boy still has much to learn, and Diogene challenges himself every day so that he may.


    "Come, my friend - let us be about it!"



    Ser Cinnieux de Audoin


    β—ˆ Lancer β—ˆ

    A dutiful young nobleman hailing from the least of lesser houses, Cinnieux is one still bustling with pride instilled in him for their service to the City-State. A complicated one of many sides and faces, fit for each aspect of his life. Falling easily into command of those of below his rank, he'd been a responsible part of his unit from the get-go, often entrusted with leadership and tasks no matter his apprehensions.


    "As the Fury wills it."


    β—ˆ Series Ends May 17 β—ˆ


    Seraph Ambrosias


    β—ˆ Dancer β—ˆ

    Hailing from Thavnair, this spoiled merchant turned warrior delights in the joys of combat, even if he's barely seen more than a handful of real battles. Creative and unpredictable, he often finds unique ways to use weapons that trip up his opponents with his unconventional methods. Though pay too much attention and you might notice that he isn't what he seems, and despite being new to battle, he has no problems crushing his opponents beneath the heel of his designer boots.


    "The finest steel goes through the hottest fire, and darling,
    I intend to use you as my kindling."



    Azar Jazaeri


    β—ˆ Dark Knight β—ˆ

    Having taken two titles within a cycle, Azar has most certainly painted herself as a rival in the pages of many fellow competitors' tales. Will she continue to claim further championships, or will someone rise to strike her down before she adds a third title beneath her name?


    "Come, then. Come and get me!"



    Dayn Hthrana


    β—ˆ Ninja β—ˆ

    Hailing from Frostbark, a small forest village near The Burn, Dayn left home when he was fairly young, desperate to chart his own course in the world. With his daggers and ninjutsu, Dayn is a wily fighter who doesn't always play by the book and has proven to be trickier to take down than many might assume.


    "A friend once told me that the best thing you can be is unpredictable.
    Think quickly, but act quicker."



    Charmont Ornedwesfv


    β—ˆ Paladin β—ˆ

    While the Immortal Flames Commander is not unaccustomed to acquiring accolades, it is not this which drives him. Stalwart, loyal, and lawful to a fault: this Sentinel of the Sands seeks not the glory that comes with competitive combat but rather, the skill and will-power to persevere in the face of adversity; the lessons that come with every swing of the blade; the determination to stand strong amidst the storm that he may never fall. His victory in the Hallow did not come without strife but, win or lose, they left their lessons marked in the dents his shield now bears. Such is what he bears with pride, no matter if they call his name to accept another title.


    "The Fury has many to be Her spear in the world. Mine is to be Her shield."



    Ser Cinnieux de Audoin


    β—ˆ Lancer β—ˆ

    A dutiful young nobleman hailing from the least of lesser houses, Cinnieux is one still bustling with pride instilled in him for their service to the City-State. A complicated one of many sides and faces, fit for each aspect of his life. Falling easily into command of those of below his rank, he'd been a responsible part of his unit from the get-go, often entrusted with leadership and tasks no matter his apprehensions.


    "May the Fury find Her favor."


    To challenge the Reigning Champion, one must currently hold a seasonal Champion title. If you're interested in setting up a Title Match, profess your challenge at the Fight Counter or via our server. In order to defeat the Reigning Champion, the contender must best them at least twice out of three consecutive matches. These matches will be arranged outside of regular opening hours as a special event.Upon defeating the Reigning Champion, you will be awarded that title...
    and thus also place yourself in the position to be challenged by other seasonal Champions to claim it.


    Primal β—ˆ Ultros β—ˆ Empyreum β—ˆ Ward 6 β—ˆ Plot 32

    THE FIRST & THIRD FRIDAY OF EACH MONTH β—ˆ 8 PM - 12 AM EST

    CARRD DESIGNED BY CHEVALURE.


    ❝ Though the Firmament has been restored, the work of House Haillenarte and its branches continues ever onward! Should you be willing to offer aid, why, you ought to seek out their job postings throughout all of Empyreum. You're apt to find somethin' suited to yer talents. ❞


    Saints of the Hallow β—ˆ

    Unconventional as House Luvese may seem, it is nonetheless dedicated to the reformation of Ishgard as demonstrated by House Haillenarte – more so than most other branches, as it stands, perhaps due to the identity of its proprietors. If one should be interested in lending a hand, they're encouraged to seek out the job board posted alongside the fight counter, where they'll find assignments, tasks, and missions related to the Restoration of the Firmament and other areas of Foundation, as well as efforts related to the Reformation of the Orthodox Church and the Holy See. (As well as, ocassionally, ways to help out around the manor itself.)While coin is not rewarded for completing these tasks, those that offer their charitable efforts will gain notoriety amidst the community of The Fury's Hallow and that of Ishgard Herself, along with the opportunity to attain certain achievements with prize rewards.


    • To accept a mission, one must visit the fight counter beneath the stairs during opening hours. Missions will not be accepted over out-of-game methods.

    • Missions are designated as either self-directed or guided. Guided missions will involve a DM, while self-directed missions will be accompanied by a document that provides a general outline to follow when navigating the mission.

    • Missions exist as a way for characters uninterested in fighting for sport to still engage with The Fury's Hallow beyond spectatorship. Participants are encouraged to use these missions as opportunities to engage with other characters and have the chance to write together outside of opening hours. You never know where bonds forged during a mission might lead to further plot and development between your characters!

    • Depending on a mission's risk and complexity, it will be worth a certain amount of Notoriety. This is denoted by the number beneath the quest name. Certain Notoriety achievements will earn benefits related to The Fury's Hallow (as well as in-game item rewards).

    • A mission must be completed within two weeks of accepting it from the registrars. At least two people need be involved in a mission for it to be deemed completed. (This is to dissuade "solo climbing" the notoriety board.) All participants receive the same amount of Notoriety points for completing the mission.

    • To fulfill a mission, please post in the corresponding Discord channel with proof of having completed your assignment; this can be in the form of a roleplay log accompanied by (if desired) a written excerpt, a GPose, or illustration depicting the events of your session. Upon fulfilling your mission, a special announcement will be posted to feature your accomplishment (unless requested otherwise for in-character purposes).



    Magitek Mayhem

    β—ˆ 150+ Notoriety β—ˆ


    Taskgiver:

    Leon Blackwood

    House Luvese Repairman


    • Self-Directed

    • 2-4 participants per group

    • DISCIPLINE: Gathering

    • STATUS: Available March 1st

    Luvese Manor might be on the up and up, but there’s no shortage of work to be done. Between the eternal backlog of pending improvements and the never-ending list of necessary repairs, it would seem as if there are never enough supplies to go around. Luvese Manor’s repairman, one Leon Blackwood, is requesting adventurers to lend a hand around the manor to help replenish the supplies necessary to keep The Fury’s Hallow up and running.This quest is recommended for characters who are experienced in combat.Please note that upon accepting this mission, β€œBridging the Scrap” will no longer be available for your character.

    Bridging the Scrap

    β—ˆ 150 Notoriety β—ˆ


    Taskgiver:

    Leon Blackwood

    House Luvese Repairman


    • Self-Directed

    • 2-4 participants per group

    • DISCIPLINE: Crafting

    • STATUS: Available March 1st

    Retrieving new supplies for House Luvese's repairman is only part of the process; once retrieved, there's quite a bit of work needed to make them usable. With his own set of repair tasks demanding his attention (some caused by certain patrons who tend to get a bit reckless in the arena - you know who you are), Leon has requested the aid of any crafters who are willing and able to assist with dismantling the magitek wrecks delivered to the Manor.This quest is recommended for characters who are familiar or interested in learning about working with magitek.Please note that upon accepting this mission, β€œMagitek Mayhem” will no longer be available for your character.



    Β» Current Standings Β«


    RankingPatronTotal Notoriety
    1Amandine Issommeharre290
    2Chabbi Tusaday270
    3Rivulet Botan245
    4Beau Dawnstrider170
    5Dayn Hthrana170
    6Rezla Kish170
    7Aren Tensdard160
    8Faen Feldi160
    9Feohnel Feldi160
    10Armen Baudoin150
    11Diogene Descoteaux150
    12Elaine Auclair150
    13Kossec Eterneta150
    14Mya Valeriant150
    15Porcia Geminus150
    16Sebastian Acacius150
    17Emhyr Myste125
    18Percival Waters125
    19U'nuru Odh125
    20Auvary Rook120
    21Kal Telfair120
    22Lydia Ryder120
    23Shimomi Madea120

    Β» Notoriety Achievements Β«


    β—ˆ Friend of the Fury

    β–Ά Complete 5 Task Board missions.

    • REWARD: A tradeable minion of your choice (≀1,000,000 gil value).

    • EARNED BY: None so far!


    β—ˆ Hunter Pressure

    β–Ά Complete 5 Task Board missions within the Hunting & Tracking Discipline.

    • REWARD: A crafted EX Trial weapon of your choice.

    • EARNED BY: None so far!


    β—ˆ Happily Ever Gather

    β–Ά Complete 5 Task Board missions within the Gathering Discipline.

    • REWARD: A tradeable glam item of your choice (≀1,000,000 gil value).

    • EARNED BY: None so far!


    β—ˆ Welcome to the Crafter Life

    β–Ά Complete 5 Task Board missions within the Crafting Discipline.

    • REWARD: A tradeable housing item of your choice (≀1,000,000 gil value).

    • EARNED BY: None so far!

    Primal β—ˆ Ultros β—ˆ Empyreum β—ˆ Ward 6 β—ˆ Plot 32

    THE FIRST & THIRD FRIDAY OF EACH MONTH β—ˆ 8 PM - 12 AM EST

    CARRD DESIGNED BY CHEVALURE.


    All Saints' Wake Celebration

    βΈ» Friday, October 20th, 2023 βΈ»



    Join us at The Fury's Hallow for a Duel Night – as we also celebrate All Saints' Wake together! Combatants and patrons alike are encouraged to dress for the eerie evening in their most ghoulish of glams while enjoying a special menu of thematic fare and drinks!


    Tricks

    Alcoholic

    Coerthan Haymaker

    βΈ»3,000 GilβΈ»


    This traditional cocktail is a longstanding staple of autumn festivities in Coerthas, originating from many eras before the snow came. Blending orange and limes flavors with premiere whiskey and fortified Coerthan wine, the Haymaker provides a complex flavor that begins with fruity notes and concludes with the smokiness of the whiskey.

    The Witch's Pureheart

    βΈ»3,000 GilβΈ»


    This spellbinding cocktail is, perhaps, the most fanciful drink to ever grace the counter of the Fury's Hallow tavern. White Limsan rum, pomegranate syrup, plum liqueur, and a special in-house lemonade (handcrafted by our head culinarian Cilvionne) are shaken with ice, then strained into a cocktail glass and garnished with fresh berries.

    Haunted High House

    βΈ»3,000 GilβΈ»


    Bou! (Ishgardian for "boo.") Garlean vodka and Ishgardian chocolate liqueur are blended together to create an eerily umbral mixture, which is then poured over a scoop of fresh, house-churned vanilla ice cream and garnished with nutmeg.

    Pumpkin Pie

    βΈ»1,500 GilβΈ»


    This sweet and spiced cocktail offers an indulging treat of Dravanian cream liqueur, Garlean vodka, and dark Limsan rum shaken and blended by whisk with maple syrup, vanilla, pumpkin puree and seasonal spices. Served in a chilled martini glass and topped with a scoop of frozen whipped cream and sprinkled with cinnamon and nutmeg.

    Treats

    Non-Alcoholic

    Cider Sangria

    βΈ»2,000 GilβΈ»


    Garnished with a cinnamon sugar rim, cinnamon sticks, star anise, and fresh rosemary springs, this autumnal mocktail is both sweet and refreshing. Apple cider is chilled together with lemons, oranges, and pears for eight bells, then topped off with sparkling water and served with the aforementioned accoutrements.

    Wyrm's Breath

    βΈ»3,000 GilβΈ»


    A certain dragon friend of the Firmament thought to enchant a batch of liquor with her breath; doing so burned off the alcohol content, but it won't be missed! Shaken together with lemon juice, simple syrup, orange juice, and various herbs, this once-gin ignites with smoke when poured over ice, creating an effect similar to having a wyrm huff in one's general direction.

    Pumpkin Macarons

    βΈ»1,000 GilβΈ»


    A fall twist on a traditional Ishgardian dessert, these light and delicate cakes are flavored with pumpkin pie spice. Sandwiched between the two cake halves is a thick layer of frosting comprised of pumpkin puree, shortening, brown sugar, and vanilla extract. (Priced per a serving of three macarons.)

    Caramel Apple

    βΈ»2,000 GilβΈ»


    A fresh, crisp elder blacksmith apple that has been impaled with a stick like a beast speared upon the lance of a dragoon. After being bathed in warm caramel syrup, one may request it to be served plain or dipped in nuts. (One might be able to request sprinkles if the tavernkeeps are feeling indulgent.)

    Primal β—ˆ Ultros β—ˆ Empyreum β—ˆ Ward 6 β—ˆ Plot 32

    THE FIRST & THIRD FRIDAY OF EACH MONTH β—ˆ 8 PM - 12 AM EST

    CARRD DESIGNED BY CHEVALURE.

    Quest Title Goes Here

    β—ˆ 69 Notoriety β—ˆ


    Taskgiver:

    Character/Guild Name


    • Self-Directed / Guided

    • 2-# participants

    • DISCIPLINE: Crafting, Gathering, Hunting, etc.

    • STATUS: Available / Claimed by Character Name

    Description/summary of the quest. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur.

    Never a Dull Rodent

    β—ˆ 125 Notoriety β—ˆ


    Taskgiver:

    Astreux Joumaire

    Representative from the Annotators of the Raimdelle Codex


    • Self-Directed

    • 2-4 participants per group

    • DISCIPLINE: Hunting & Tracking

    • STATUS: No Longer Available

    Eorzean naturalists rejoice! Recent reports from adventurers in the Western Highlands have given us reason to suspect that the infamous Rongeur has started to return to its former habitat, having taken refuge in the inaccessible Eastern Highlands as a result of the Calamity. The Annotators of the Raimdelle Codex (colloquially referred to as β€œThe Raimdelle Codex Footnotes”) has invited beginner trackers to substantiate these reports and bring back evidence of the marmots' existence and location. Trackers must be discrete and cautious; no harm is to come to any rodent you may find.This quest is recommended for characters who are beginners when it comes to hunting and tracking beasts.Please note that upon accepting this mission, β€œThe Good, the Crab, and the Ugly” will no longer be available for your character.


    Flurry of the Fury Snowball Tourney

    βΈ» Friday, December 22nd, 2023 βΈ»



    We're taking the duel outside the Hallow in a snowball showdown! Gear up in your warmest attire to brave the Coerthan cold and prepare for a day of friendly rivalry as we divide into two teams, where the last one standing will claim victory for their side! The snowball fight will take place in the Central Highlands at the First Dicasterial Observatorium, followed by drinks at the tavern.



    If you were unable to sign up ahead of time, that is quite alright! Walk-up participants are more than welcome.Prior to the beginning of the tourney, the two elected Team Captains will choose their teammates from those assembled to participate. Captains will take turns choosing; naturally, this will mean some people are chosen towards the end of the process! Please do not take it personally.There will be two matches during the tourney.The first match is a traditional snowball fight. As such, no weapons, tools, magitek, magicks, or aetherical abilities may be used.The second match, however? Anything goes (sans, of course, intentional violence and cruelty - this is a friendly, low-stakes event for fun).Our proctors will handle all calculations and keep track of hit points throughout the snowball fights. All you need focus on is writing your posts and enjoying the chaos!

    • Every participant has three (3) points to begin.

    • Being hit by a regular snowball does 1 point of damage. Being hit by a β€œcritical” snowball does 2 points of damage.

    • When you are reduced to 0 points, you are out of the match.

    • The team with the most collective remaining points wins the match.

    • To begin, team captains will roll for initiative. The winning captain's team will go first in each round.


    Per Round:

    • Please be aware: there is no post order! Every player gets one post per turn; you will have ten minutes to write your post and make your roll, so it is advised to keep posts short!

    • Use /yell chat to make your combat posts. (The range is very short in the open world; this will ensure everyone can see your post!)

    • Team A players make one (1) post each. Every player rolls /random to see the success of their action.

    • Proctors will calculate the success of each roll and announces the results in /shout chat.

    • Team B players make one (1) post each. (These posts will include their reaction to Team A’s posts.) Every player rolls /random to see the success of their action.

    • Proctor calculates the success of each roll and announces the results in /shout chat.

    • The next round begins with Team A’s next set of posts. Rinse, repeat.

    Β» Throwing Snowballs Β«


    • To throw a snowball, include your target in the post by name.

    • After making your post, roll /random to see if your snowball hits its mark!

    ResultDamage
    0-299Miss; no damage.
    300-699Regular hit for 1 point of damage.
    700-998Critical hit for 2 points of damage.
    999Limit Break Snowball for 3 points of damage.

    Β» Building Snow Forts Β«


    • You may choose to use your turn to instead build yourself a snow fort for defense.

    • If you choose to build a fort, you cannot also throw a snowball.

    • Having a snow fort raises your "hit check" to 500 and can be subsequently increased in following turns.

    • Every time you or another player uses your turn to "add" to the fort, the hit check for all players hiding behind it will increase by 50 points.

    • EXAMPLE: Cherry Crumpets the Miqo’te uses their first turn to build a fort. Their hit check for snowballs is now 500+. In the second round, Salty Moose the Roegadyn uses her turn to add more snow to Cherry Crumpets’ snow fort. The fort is now big enough for both Cherry Crumpets and Salty Moose to hide behind, and the hit check is now 550+. If Salty Moose decides to leave the cover of the snow fort, her hit check will return to 300+.


    Valentione's Duo Duel Night

    βΈ» Friday, February 16th, 2024 βΈ»



    Though the bitter cold of winter remains settled over Ishgard and much of Eorzea beyond, the season of love and romance approaches swiftly. Should you find yourself in need of a way to warm up from the chill, whatever could be more romantic than entering The Fury's Hallow arena with your beloved - or, at the very least, a companion you trust to have your back? On this evening, pairs of fighters will face off against each other in 2v2 combat matches!



    • 2v2 duo matches utilize our same base system of combat.

    • When engaged in combat, please utilize /yell chat for all of your roleplay posts.

    • Upon entering the arena, the proctor will ask all four combatants to roll for initiative with the /random command. The combatant with the higher roll will be the first to attack, then second, then third, etc. You will proceed in this order of initiative; if a combatant is KO'd, they are removed from the initiative line-up and their turn is skipped.

    • Combatants will proceed in order between attack posts (i.e. Combatant #1 writes their attack and rolls /random; Combatant #2 reacts to its success - or lack thereof - and attacks in turn while rolling /random; Combatant #3 reacts and attacks, and so on and so forth).

    • Each character will have individual hit points. These hit points do not decrease simultaneously across a team. (EX: If Teammate A takes 5 points of damage, Teammate B's HP is unaffected.)

    • A victory is secured when both opponents have been KO'd. If one combatant goes down, their teammate is able to continue to fight.

    • Duels are limited to 45 minutes. Upon reaching the 45-minute mark, the team with the highest combined score will be declared victor. Otherwise, in the instance of a tied match, a round of Fury's Fatale will occur, in which all four combatants will roll /random against each other one final time. The team with the highest combined rolls will win the match.


    Β» Bonus Action: INTERVENE Β«

    • During 2v2 duo matches, every combatant has an "Intervene" bonus action that they may use to intercept an attack and take the damage hit for their teammate.

    • This bonus action may be used twice per team. To clarify: Each team has two intervene bonus actions. Either each teammate can use one bonus action each, or one teammate can elect to use both bonus actions. It is up to teams to determine how they wish to use these bonus actions strategically!

    • Intervene rolls are separate from regular turn rolls; a teammate can use their Intervene bonus action in response to their teammate being targeted by an opponent's attack.

    • To complete an Intervene bonus action, the character must roll /random to determine if they are able to do so successfully; any number above 300 will allow them to take the hit for their teammate..

    Β» Example 2v2 Duo Duel Utilizing Intervene Β«


    Let us review a sample match!(Note: for the sake of brevity, calculation explanations are omitted from this example. For more details on how damage is calculated, please refer to our main guide to our combat system.)

    • Team 1: Average J'oh's (Combatants A and B), and Team 2: The Purple Colibris (Combatants C and D), enter the arena.

    • All four combatants roll for initiative. Based on their /random results, the initiative order is: A, C, B, D.

    • Combatant A writes out their initial attack post and chooses to attack Combatant C. They roll /random: 573. Based on their class and their opponent's armor, they strike for a total of 6 damage.

    • Combatant C is now down to 19 hit points. They are next in initiative, so they write their attack, choose to target Combatant B, and roll /random: 467. Based on their class and their opponent's armor, they hit for a total of 10 damage.

    • Combatant A tells the proctor they wish to use their Intervene bonus action to take that damage for Combatant B. Combatant A writes their post describing their attempt to intercept the attack; they roll /random: 305. Their attempt to Intervene is successful, and they take 10 damage, reducing them to 15 hit points. Combatant B, having taken no damage remains at 25 hit points.

    • It is now Combatant B's turn in the initiative order. For revenge, they choose to target Combatant C. They roll /random: 899. Based on their class and their opponent's armor, they crit for a total of 18 damage.

    • Knowing this would reduce their teammate to only 1 hit point, Combatant D tells the proctor they wish to Intervene. Combatant D writes their post describing their attempt to intercept the attack; they roll /random: 705. Their attempt to Intervene is successful, and they take 18 damage, reducing them to 7 hit points.

    • It is now Combatant D's turn in the initiative order. They target Combatant B, write their attack post, then roll /random: 195. Their attack misses, and Combatant B retains 25 hit points.

    • We return to the top of the round to Combatant A's next turn with the standings as follows:

    TEAM A: AVERAGE J'OH'S

    • Combatant A: 15 hit points

    • Combatant B: 25 hit points

    TEAM B: THE PURPLE COLIBRIS

    • Combatant C: 19 hit points

    • Combatant D: 7 hit points

    As always, our proctors will track everything necessary for duels. And, of course, should you have any questions, you need but ask one of our staff members.